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Prey

Overall Rating: 4.28 • 2242 reviews
The Narrative Seeker The Investment Gamer

Prey drops you into Talos I, a sealed space station where every room can hide a shortcut, a story clue, or a new way to solve the next problem. Progress comes from poking at systems, mixing alien powers with practical tools, and deciding how much risk, backtracking, and experimentation you want to take on.

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Details

Some of the particulars and information about Prey.
Developer: Arkane Studios
Release Date: May 5, 2017
How Long to Beat: 28 hrs

Great for:

The Narrative Seeker The Investment Gamer

Ratings

Some of the ratings and scores for Prey.
80 Metacritic
8 IGN
-- Our Score

Genres

Action
Adventure
Horror
Role-Playing Game

Systems

Here's where you can find Prey and play.

ESRB: Mature

Blood
Language
Use of Alcohol
Violence
Overview
Why Play?
How Much Time?
Overview

Prey unfolds through open station exploration, ability upgrades, scavenging for resources, and flexible stealth or combat encounters that reward experimentation and backtracking

Why Play?

Prey rewards curious exploration with a space station full of meaningful choices, turning every detour, shortcut, and improvised solution into a tense, memorable story

How Much Time?

Prey breaks time into exploration-heavy station loops, with story missions threaded through scavenging, upgrades, and optional backtracking that can stretch short sessions into longer runs

Problem Solving By Experiment

Prey works best when you treat each objective like a small puzzle instead of a straight firefight. A locked office, a blocked hallway, or a dangerous enemy can often be handled in several ways using tools, hacking, stealth, environmental hazards, or the GLOO Cannon to create platforms and cover.

That flexibility gives moment-to-moment play a strong sense of discovery. You are rarely just following a marked route, because the station constantly invites you to test ideas, spend resources carefully, and find low-risk solutions that still feel clever.

Upgrades Shape Your Approach

Progression is tied to Neuromods, which let you build toward practical human skills or stranger alien powers. You can improve security access, repair machines, move heavy objects, boost weapon handling, or invest in abilities that change how you scout, evade, and control encounters.

Those choices matter because they open different paths through the station and change how much pressure combat puts on you. Even shorter sessions can feel productive, since finding one key blueprint, unlocking a new ability, or revisiting a previously blocked area often leads to immediate payoff.

Talos I Rewards Backtracking

The station is laid out as an interconnected space rather than a chain of isolated levels, and that structure is a big part of what makes Prey stand out. As you gain access codes, movement options, and system knowledge, familiar areas become more useful and more readable, with side rooms, crew logs, and hidden routes folding into the main path.

Exploration also feeds the narrative in a practical way. Audio logs, emails, and environmental details do more than fill in lore, because they often hint at passwords, alternate entries, resource stashes, or the safest way to tackle the next stretch.

Every Room Tells Something

Prey is worth playing if you like the feeling that exploration actually matters. Talos I is not just a backdrop. Offices, labs, crew quarters, and maintenance spaces quietly build a picture of what happened there, and a small detour often pays off with useful resources, side stories, or a better route forward.

That makes progress feel personal instead of guided. You are not just moving to the next objective marker. You are piecing together a place, following your curiosity, and finding your own reasons to keep pushing deeper into the station.

Improvisation Feels Rewarding

What sets Prey apart is how often it lets you solve problems in a way that feels clever rather than prescribed. A bad encounter can become manageable if you use the environment well, invest in the right upgrade, or combine ordinary tools with stranger abilities in ways the game happily supports.

That flexibility keeps the tension high without making every obstacle exhausting. Even short sessions tend to produce at least one satisfying moment where a plan comes together, a shortcut opens up, or an ugly situation turns in your favor because you experimented instead of forcing a direct fight.

Tension With Real Payoff

Prey also makes investment feel worthwhile. As you learn the station, unlock new capabilities, and revisit earlier areas with fresh options, the game steadily turns uncertainty into mastery. Backtracking rarely feels like busywork because you return stronger, smarter, and more aware of what you missed.

There is also a strong sense of consequence running through the story and your build choices. The result is a game that respects patience and attention, giving you a memorable sci-fi mystery in the short term and a deeply satisfying sense of ownership over your approach in the long term.

Main Story Playtime

A focused run through Prey usually lands around 17 to 22 hours. The story moves through Talos I in layered objective chains, where one main task often opens into a few smaller errands, security checks, or route-finding problems before you reach the next major plot beat.

Sessions tend to break naturally by area. Clearing a lab, reaching a new deck, or finishing a key objective usually gives you a clean stopping point, although it is easy for a 30 minute plan to turn into 60 to 90 minutes once you start checking nearby rooms and side paths. Progress feels steady, but not fast, because exploration, scavenging, and reading the station matter as much as combat.

Completion and Replay Time

If you want to dig into side stories, crew tracking, hidden safes, neuromod builds, and more of the station’s locked spaces, expect roughly 28 to 47 hours. A lot of that extra time comes from backtracking with better tools, following optional threads through different departments, and spending longer experimenting with alternate solutions instead of pushing straight ahead.

Replay value comes less from raw content volume and more from approach. A second run can feel meaningfully different if you lean harder into stealth, hacking, human abilities, or alien powers, and choices around side characters and endings give another reason to revisit Prey without requiring a full completionist sweep every time.

Trailer

A Quick Look at Prey

Curious what Prey is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Prey Trailer
Videos

Related videos for Prey

These videos give some tips and pointers on getting started with Prey

Prey - Before You Buy

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Worth A Buy
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Screenshots

Screenshots of Prey

Want to see what Prey actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Prey is like.

Prey
Prey
Prey
Prey
Prey
Extras

Downloadable Content for Prey

DLC just means more of a good thing. Here are some for Prey

Prey: Typhon Hunter
Prey: Typhon Hunter
Prey - Mooncrash
Prey - Mooncrash

Prey: Typhon Hunter

What’s Included

Prey: Typhon Hunter is a multiplayer add-on rather than a story expansion. It includes a 1-versus-5 mode where one player controls Morgan Yu and the others play disguised Mimics inside Talos I maps, plus a VR escape room mode called TranStar VR that lets you explore areas and solve light environmental puzzles.

Is It Worth It

This is optional content, not something that meaningfully expands the main Prey campaign. If you wanted more story, more Talos I side content, or a reason to replay the immersive sim systems from the base game, this is not really that.

It is only worth considering if the asymmetrical multiplayer idea or the VR mode specifically appeals to you. For most players, especially if you are mainly here for the single-player experience, it is easy to skip.

Prey - Mooncrash

What’s Included

Prey – Mooncrash is a standalone expansion built around a roguelite structure instead of the base game’s one long campaign. You explore TranStar’s lunar base through repeated runs, unlocking five playable characters with different abilities and piecing together what happened through objectives, emails, and environmental storytelling.

Each run reshuffles hazards, enemy placements, and resources, so the station stays unpredictable. It keeps Prey’s immersive sim tools and problem-solving, but pushes them into shorter, more replayable sessions.

Is It Worth It

Mooncrash is worthwhile if you liked the systems in Prey and want a fresh format rather than more of the same story campaign. It is not essential for understanding the main game, but it is a substantial side experience with its own identity.

If you mainly wanted another traditional narrative chapter, this may feel less natural than the base game. If the idea of compact runs and experimentation sounds appealing, it is one of the more interesting expansions tied to Prey.

Frequently Asked Questions

Have Questions About Prey?

Is Prey a horror game?

It leans more toward suspense and paranoia than full survival horror. Expect eerie spaces, sudden enemy encounters, and a constant feeling that the station is unsafe, but it is still primarily an immersive sim and story-driven action game.

Does Prey have multiplayer or co-op?

No. Prey is a single-player game from start to finish, with no co-op, PvP, or shared progression systems. The separate Mooncrash expansion adds a different single-player mode, not multiplayer.

Do you need to play any earlier Prey game first?

No. The 2017 version of Prey stands on its own with its own setting, story, and characters. You can jump in without any knowledge of the 2006 game.

How hard is Prey, and can you lower the challenge?

It can feel demanding early on because resources are limited and enemies hit hard if you rush in. There are multiple difficulty settings, so you can tune it down if you want to focus more on the story and exploration than on survival pressure.

Is Prey one big open world or a mission-based game?

It is built around a large interconnected space station made up of distinct areas that open up over time. You move back and forth between sections as the story unfolds, which gives it more of a connected hub structure than a level-by-level campaign.

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