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  5. Grounded

Grounded

Overall Rating: 3.79 • 296 reviews
The Investment Gamer The Resilient Player

Grounded turns a backyard into a tense survival space where grass blades feel like trees, spiders own the night, and every short trip needs a plan. It works well in chunks because building a safer base, unlocking better tools, and pushing a little farther each session gives steady progress without losing the pressure that makes it distinct.

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Details

Some of the particulars and information about Grounded.
Developer: Obsidian Entertainment
Release Date: September 27, 2022
How Long to Beat: 28 hrs

Great for:

The Investment Gamer The Resilient Player

Ratings

Some of the ratings and scores for Grounded.
82 Metacritic
8 IGN
-- Our Score

Genres

Action
Adventure
Open World
Simulation

Systems

Here's where you can find Grounded and play.

ESRB: Teen

Fantasy Violence
Blood
Users Interact
Overview
Why Play?
How Much Time?
Overview

Grounded turns backyard survival into a loop of scavenging, base building, and creature fights, with gear upgrades and exploration opening tougher zones over time

Why Play?

Grounded makes each session feel worthwhile through tense backyard survival, smart base building, and steady upgrades that turn short expeditions into meaningful progress

How Much Time?

Grounded unfolds through steady backyard exploration, short resource runs, and longer base-building pushes, with story progress, tougher zones, and optional crafting goals stretching sessions naturally

Small Scale, Constant Threat

Grounded plays survival from a tiny perspective, where a short walk through grass can turn into a risky supply run. You spend a lot of time reading the yard, spotting safe routes, watching insect patterns, and deciding when to push forward or head home with what you have.

Combat is more deliberate than chaotic. Blocking, stamina management, and learning how different bugs attack matter enough that even familiar enemies stay dangerous until your gear improves, especially once night falls and stronger threats start roaming.

Build, Craft, Improve

Progress comes from bringing back materials, unlocking recipes, and turning a fragile camp into a dependable base. Early sessions are often about solving practical problems like cleaner water, better armor, storage, and tools that let you harvest tougher resources.

That loop gives each outing a clear purpose. A trip for sap or mite fuzz can lead to a new weapon, which opens safer fights, which leads to parts needed for the next upgrade, so even shorter sessions usually move your setup forward in a noticeable way.

Exploration With Payoff

The backyard opens gradually, with labs, landmarks, and more hostile zones tied to stronger equipment and better preparation. Exploration is not just wandering for its own sake. New areas tend to test whether you have built enough support systems to survive longer and recover from mistakes.

Playing solo keeps the tension high because every encounter and resource choice matters, while co-op makes planning and base work smoother without removing the pressure. Either way, Grounded is good at giving you a goal, a setback, and a reason to come back for one more push.

Every Trip Has Stakes

Grounded stands out because routine survival tasks stay tense for much longer than expected. Crossing the yard for water, plant fiber, or bug parts can turn into a scramble back to camp, and that pressure gives even short sessions a clear purpose.

The small scale changes how you think about space. A fallen branch, a patch of clover, or the shift from daylight to dark can completely change whether a route feels safe, which makes the world memorable in a way many crafting survival games are not.

Progress Feels Earned

If you like seeing steady returns on your time, Grounded delivers that well. Better armor, stronger tools, new crafting options, and a more secure base all make the next outing smoother, so you rarely feel like a session ended without moving forward.

It also does a good job of turning fear into familiarity. Areas and enemies that seem overwhelming early on become manageable once you learn patterns, prepare properly, and come back equipped for the job, which makes improvement feel tangible instead of abstract.

A Survival Game With Shape

One of the best reasons to play Grounded is that it gives structure to survival without making it rigid. You can spend one night reinforcing walls and organizing supplies, then use the next session to test a new route, hunt a specific bug, or push into a dangerous zone.

That balance helps the game fit both careful planning and messy recovery after a bad run. Mistakes hurt enough to create tension, but not so much that a setback wipes out your momentum, and that makes it easier to stick with over time.

Main Story Playtime

A focused run through Grounded usually lands around 15 to 20 hours, with a more typical first playthrough closer to 25 to 30 if you spend time improving gear and setting up a reliable base. Progress comes from exploring new parts of the yard, unlocking better tools, preparing for tougher bugs, and following lab objectives that gradually open the next stretch of the map.

It breaks into sessions well because the game naturally creates stopping points after a supply run, a base upgrade, or a completed lab push. Short 30 to 60 minute sessions can still feel productive if you gather materials or craft key upgrades, while 90 minute sessions are better for deeper expeditions where travel, fights, and recovery all take time.

Completion and Replay Time

Seeing much more of what Grounded offers can push that total to roughly 35 to 45 hours. Extra time goes into building out a larger home, crafting stronger armor sets, hunting rare bug parts, finishing side objectives, and exploring corners of the yard that are not required for the main path.

Replay value comes less from radically different story routes and more from approaching survival differently on a new run. You can build in new locations, refine your route through dangerous zones, try different equipment setups, or play cooperatively, which changes the pace of gathering, combat, and base defense in meaningful ways.

Trailer

A Quick Look at Grounded

Curious what Grounded is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Grounded Trailer
Videos

Related videos for Grounded

These videos give some tips and pointers on getting started with Grounded

Grounded Spoiler-Free Review: Is It WORTH It?

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Why You MUST Play Grounded (2024 Review)

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Grounded Review

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Should You Play Grounded (Before Grounded 2)

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Backbone One

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Screenshots

Screenshots of Grounded

Want to see what Grounded actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Grounded is like.

Grounded
Grounded
Grounded
Grounded
Grounded
Frequently Asked Questions

Have Questions About Grounded?

Can you play Grounded solo, or is it better in co-op?

You can play Grounded entirely solo, and it is structured well enough to finish that way. Co-op makes gathering, reviving, and fights less stressful, but solo play gives you full control over pacing and planning.

What kind of multiplayer does Grounded have?

Grounded supports online co-op rather than split-screen. Shared Worlds are especially useful because the group can keep progressing even if the original host is not online.

Does Grounded have a real story, or is it mostly sandbox survival?

It has a proper story campaign with objectives, labs to explore, and an ending, so it is more directed than a pure sandbox. You can still spend plenty of time building and experimenting between story pushes if you want a slower pace.

How hard is Grounded, and can you adjust the challenge?

The game can be punishing early on, especially when stronger insects start showing up before you have solid gear. There are difficulty options and several accessibility settings that can reduce frustration, including ways to make survival systems and certain threats easier to manage.

Is Grounded scary, or just tense?

It is mostly tense, but some players will find parts of it scary because of the scale, sound design, and how suddenly certain creatures can appear. If spiders are the main issue, there is an arachnophobia setting that changes how they look while keeping gameplay readable.

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