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  5. Pentiment

Pentiment

Overall Rating: 4.26 • 131 reviews
The Narrative Seeker The Sprint Player

Pentiment is a slow, choice-driven murder mystery set in a 16th-century Bavarian town, where conversations, marginal notes, and your character’s education shape how each scene reads and what people trust you with. Its chapter-based structure makes it easy to play in short sessions, while the hand-inked manuscript style gives every clue and accusation a distinct texture.

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Details

Some of the particulars and information about Pentiment.
Developer: Obsidian Entertainment
Release Date: November 14, 2022
How Long to Beat: 20 hrs

Great for:

The Narrative Seeker The Sprint Player

Ratings

Some of the ratings and scores for Pentiment.
86 Metacritic
10 IGN
-- Our Score

Genres

Adventure
Mystery
Point and Click

Systems

Here's where you can find Pentiment and play.

ESRB: Mature

Violence
Sexual Themes
Strong Language
Blood and Gore
Overview
Why Play?
How Much Time?
Overview

Pentiment plays through timed dialogue choices, clue gathering, and hand-illustrated exploration as each investigation pushes you between monastery routines, village conversations, and lasting consequences

Why Play?

Pentiment turns short play sessions into a rich murder mystery, where every conversation feels personal and the manuscript art gives each choice uncommon weight

How Much Time?

Pentiment unfolds across investigation chapters with village routines, branching conversations, and clue gathering that suit short sessions, while replays and extra discoveries add more time

Conversations Shape Every Lead

Pentiment is driven by dialogue, but not in a simple pick-the-nice-option way. Many exchanges are timed, so you often have to make a call before you have complete certainty, which gives interviews and accusations real pressure without turning them into twitchy action.

Your background choices matter in practical ways. Andreas can draw on different studies and social knowledge to open lines of questioning, read people more effectively, or catch details others might miss, which makes each playthrough feel shaped by who you decided he was.

Investigation Through Daily Life

Rather than sending you through a checklist of objective markers, Pentiment asks you to move through the abbey and town, talk to workers, clergy, and families, and decide where your attention goes. Clues come from routines, relationships, gossip, and small observations, so the act of investigating feels tied to the community instead of separated from it.

That also means you cannot see everything. Choosing one lead can cost you another as time passes, and the game is strongest when you accept that your version of the truth is built from partial access, interrupted conversations, and the people you chose to trust.

Chaptered, Consequence-Driven Progression

The story is broken into clear chapters, which makes Pentiment easy to play in focused sessions while still preserving momentum. You can complete a meaningful stretch of interviews, exploration, and decision-making in one sitting, then come back without losing the thread.

What sets the progression apart is how long choices linger. Accusations, alliances, and casual remarks can reshape relationships across years, so the payoff is less about solving a puzzle perfectly and more about living with the social and personal fallout of how you solved it.

Conversations With Real Stakes

Pentiment makes dialogue feel consequential in a way few narrative games do. You are rarely picking lines just to flavor a scene. You are deciding what Andreas reveals, who he trusts, and which parts of himself he brings forward when people are suspicious, grieving, or hiding something.

That gives even quiet exchanges a strong pull. Because your education and background open different ways of speaking, the mystery feels shaped by your version of the character rather than a fixed script with minor detours.

Easy To Read In Pieces

Pentiment fits neatly into shorter sessions without feeling shallow. Its chapter-based structure and daily routine make it easy to step in, talk to a few people, follow one lead, and stop at a natural break instead of waiting for a long mission or cutscene chain to end.

That pacing works especially well for a mystery. Each visit tends to leave you with one new suspicion, one useful detail, or one uncomfortable choice to think about, so even brief play time feels productive.

A Setting That Matters

The 16th-century manuscript presentation is not just a visual trick. In Pentiment, the lettering, illustrations, and marginal details all reinforce class, belief, and personality, making the town feel lived in and worth paying attention to beyond the central crime.

More importantly, the game treats the community as more than a backdrop for a murder case. As years pass and consequences settle in, you get the rare pleasure of seeing how small judgments echo through people and places, which gives the whole experience unusual weight.

Main Story Playtime

A straightforward run through Pentiment usually takes about 15 to 20 hours. The story moves through major investigation chapters in Tassing and Kiersau, with each period built around talking to townsfolk, following leads, and deciding how to spend limited time before a key accusation or turning point arrives.

That structure makes progress feel steady even in shorter sittings. A 30 to 60 minute session is often enough to question a few people, explore one part of town, and push the current case forward, while longer sessions can comfortably cover most of a chapter day before a natural stopping point.

Completion and Replay Time

Seeing more of what Pentiment has to offer usually lands closer to 20 to 26 hours. Extra time comes from digging into side conversations, exploring optional areas and manuscript details, and following more of the social threads that flesh out the abbey and village across the years.

Replay is less about finding hidden checklists and more about making different personal and investigative choices. Andreas’s background, timed responses, and who you trust can change how scenes play out, so a second run can reveal new dialogue, different relationships, and alternate outcomes without demanding another huge time investment.

Trailer

A Quick Look at Pentiment

Curious what Pentiment is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Pentiment Trailer
Videos

Related videos for Pentiment

These videos give some tips and pointers on getting started with Pentiment

Pentiment - the best game you won't play

Jake Baldino

Pentiment Review

IGN

Pentiment (Zero Punctuation)

The Escapist

When a North American Plays a Game Set in Europe // Pentiment #gaming #europe

shiny_doorknob
Backbone One

Competing For the TV at Home? No Problem! Here's How You Can Play Pentiment on your phone.

You don't have to compete with the family for the TV to play console games anymore. With the Backbone One, your phone becomes your Xbox or PS5 controller, giving you the freedom to pick up and play when life gives you a spare moment. It's how we get most of our playtime in.
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Screenshots

Screenshots of Pentiment

Want to see what Pentiment actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Pentiment is like.

Pentiment
Pentiment
Pentiment
Pentiment
Pentiment
Frequently Asked Questions

Have Questions About Pentiment?

Is Pentiment a full mystery game, or more of a visual novel?

It sits between the two. Most of the game is spent talking, exploring small areas, and deciding who to question, but there is still investigation work in the form of examining places, tracking leads, and making accusations. If you want action or puzzle-heavy detective work, this is not that kind of mystery.

Does Pentiment have combat or fail states?

There is no traditional combat. The tension comes from social choices, limited opportunities, and living with imperfect information rather than from enemies or reflex challenges. You can make bad calls, but the story continues instead of ending in a standard game over.

Is Pentiment linear, or can you freely explore?

The story follows a set chapter structure, but each chapter gives you room to move around town and nearby locations at your own pace. You choose who to visit and which leads to prioritize within the time available. That makes it feel guided without being overly restrictive.

Do your early character-building choices matter throughout Pentiment?

Yes, they matter in noticeable but story-focused ways. Andreas’s education, languages, and personal background can unlock extra context, different dialogue options, and stronger connections with certain people. You are not building a combat class, but you are shaping how the world responds to you.

Does Pentiment have multiplayer, co-op, or any online features?

No. It is a fully single-player experience with no co-op, competitive modes, or online systems to manage. That makes it easy to jump back into without worrying about matchmaking, schedules, or live-service features.

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