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  5. How to Beat Hollow Knight When You Only Have 30 Minutes at a Time

How to Beat Hollow Knight When You Only Have 30 Minutes at a Time

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Hollow Knight has a reputation problem.

It is often described as punishing, opaque, and hostile to anyone who is not willing to dedicate hours at a time. The kind of game you are supposed to sink into all weekend. The kind of game you play with a wiki open and muscle memory on speed dial.

That reputation scares off a lot of people who would otherwise love it.

Here is the truth. Hollow Knight is one of the best games you can play in short sessions. It just does not teach you how to do that.

If you only have 30 minutes at a time, you can still beat Hollow Knight. You can still experience its world, its combat, and its sense of discovery. You do not need to grind. You do not need to memorize everything. You do not need to turn it into homework.

You just need to approach it like a busy adult, not like the internet.

This guide is about finishing Hollow Knight when your playtime comes in fragments. It is about progress, not perfection.


What This Article Is and Is Not

This article is:

  • Written for players with limited and inconsistent playtime
  • Focused on finishing the game, not mastering it
  • Designed around 30 minute sessions
  • Honest about friction, failure, and pacing

This article is not:

  • A 112 percent completion guide
  • A speedrun philosophy
  • A challenge run
  • An argument that Hollow Knight is easy

If your goal is total completion, this approach will feel slow.

If your goal is to actually beat the game, this approach works.


The Core Problem With Hollow Knight and Limited Time

Hollow Knight was not designed with short sessions in mind.

It expects you to:

  • Learn enemy patterns through repeated deaths
  • Traverse large areas with limited fast travel early on
  • Reclaim lost Geo after dying
  • Retry bosses with long runbacks

When you only have 30 minutes, these systems can feel punishing. A single mistake can eat an entire session. A wrong turn can undo your momentum. A failed boss attempt can leave you feeling like you made no progress at all.

The goal is not to eliminate these systems. The goal is to contain them.

You want every session to have a purpose, even when you fail.


The Single Most Important Rule

Never sit down without a specific objective.

Not a vague intention like “explore” or “see what I find.”

A concrete goal:

  • Reach the next bench
  • Attempt a specific boss
  • Fully explore one marked section of the map
  • Earn enough Geo for a single upgrade

Your session ends when:

  • You complete the objective
  • Or your time runs out

This rule alone transforms Hollow Knight into a game that respects your schedule.


The 30 Minute Session Framework

Every play session should follow a simple structure.

Minutes 0 to 3: Reorientation

Open the map.
Figure out where you are.
Remember what killed you last time.
Identify your objective.

This prevents wasted minutes wandering and reacclimating.

Minutes 3 to 20: Focused Play

Push directly toward your goal.
Ignore side paths unless they clearly help you reach it.
Accept death as information, not failure.

If your goal is a boss, this is where attempts happen.

Minutes 20 to 30: Stabilization

Find a bench if possible.
Spend Geo if you are carrying a lot.
Exit the game intentionally.

Ending a session in control matters more than squeezing in one more risky attempt.


Early Game Priorities That Save Time Later

The first few hours determine whether Hollow Knight feels manageable or exhausting.

Buy the Map and Wayward Compass Immediately

This seems obvious, but many players delay it.

Do not.

Knowing where you have been and where you have not been saves enormous amounts of time. It reduces wandering and turns exploration into something you can plan around short sessions.

Prioritize Benches Over Everything Else

Benches are real progress.

Every bench you unlock:

  • Shortens runbacks
  • Makes future sessions easier
  • Reduces mental fatigue

If you reach a new bench, that session was successful.

Upgrade Your Nail Early

Boss fights become dramatically more manageable with even a single Nail upgrade.

Shorter fights mean:

  • Fewer late-session deaths
  • Less repetition
  • Faster pattern learning

Spend Geo early. Hoarding helps no one.


Bosses Are Not Meant to Be Beaten in One Sitting

This mindset shift is essential.

If you expect to defeat a boss in one 30 minute session, you are setting yourself up for frustration.

Instead, approach bosses like this:

  • Session 1: Learn attack patterns
  • Session 2: Build consistency
  • Session 3: Secure the win

Sometimes it happens faster. Sometimes slower.

If you learn something every session, you are making progress.

A Practical Boss Rule

If you die twice quickly:

  • Stop attacking aggressively
  • Focus on survival
  • Observe patterns

That session becomes a scouting run. That still counts.


Death Is Not Failure in Short Sessions

Hollow Knight teaches through death.

That works fine when you have hours. It feels worse when you have minutes.

Reframe death like this:

  • You paid time to buy information
  • That information persists
  • Your next session starts stronger

If you feel pressure to “make it worth it” after dying, your play will deteriorate. Walk away with intention instead.


Geo Management for Busy Players

Geo loss feels worse when time is scarce.

A few simple rules prevent most frustration.

Spend Geo Before Risky Sections

Before:

  • A new boss
  • A difficult platforming area
  • Deep exploration

Spend your Geo.

Upgrades turn potential loss into permanent progress.

Treat Unspent Geo as Already Gone

If it is not spent, it is temporary.

This mindset removes stress and encourages smarter decisions.


Exploration Without Wasting Time

Unstructured exploration can eat entire sessions.

Set Hard Boundaries

Pick one per session:

  • One unexplored cluster
  • One vertical path
  • One marked corridor

Finish it, then stop.

Mark and Move On

If you find something you cannot access yet:

  • Mark it
  • Leave it

Do not turn a 30 minute session into a hunt for an ability you do not have.


Charm Loadouts That Favor Consistency

You do not need optimal builds. You need reliable ones.

Focus on charms that:

  • Forgive mistakes
  • Shorten fights
  • Reduce pressure

Charms That Reduce Friction

Quick Focus
This is one of the best charms for short sessions. Faster healing means:

  • More safe healing windows
  • Less panic during bosses
  • Fewer deaths late in fights

If you equip one defensive charm, make it this.

Grubsong
Grants Soul when you take damage. That translates into:

  • More healing
  • More spell usage
  • Faster recovery after mistakes

This charm quietly turns failure into momentum.

Charms That Shorten Fights

Longnail or Mark of Pride
Extended reach reduces missed hits and bad positioning.

Fragile Strength
If you are comfortable using it, this dramatically shortens boss fights. Faster fights mean fewer chances to choke at the end of a session.

Do not chase perfect synergy. Chase consistency.


The Quit to Menu Time Saver

This is one of the most important quality of life tricks in the game.

If you quit to the main menu, your progress is saved and you reload at the last bench you rested on.

This matters when:

  • You fall into a deep area with no clean exit
  • You realize you cannot progress without a new ability
  • You hit the 28 minute mark and need to stop

Instead of backtracking or risking death, just quit.

You keep:

  • Map progress
  • Items collected
  • Knowledge gained

You lose nothing meaningful.

For busy players, this turns frustration into a clean exit and preserves momentum.

Think of it as a safety valve, not a cheat.


Knowing When to Stop

Stopping well matters.

Stop if:

  • You feel rushed
  • You start making careless mistakes
  • You are repeating the same death without learning

Hollow Knight punishes impatience. Walking away protects progress.


You Do Not Need the “True” Ending

Hollow Knight has multiple endings. Some require significant additional challenge.

If your goal is to finish the game:

  • The standard ending is valid
  • The experience is complete
  • You are not missing the soul of the game

You can always return later if you want more.


Why Hollow Knight Actually Works in 30 Minute Sessions

Once expectations shift, Hollow Knight reveals a strength most people miss.

It is modular.

  • Areas are self-contained
  • Bosses are discrete challenges
  • Progress accumulates even through failure

Each session can stand on its own.

You are not grinding. You are learning.


A Realistic Week of Progress

Here is what progress might look like across a week.

Day 1: Reach a new bench and map area
Day 2: Learn a boss fight
Day 3: Defeat that boss
Day 4: Upgrade equipment and explore one branch
Day 5: Fail a platforming section but unlock shortcuts

That is meaningful progress without ever exceeding 30 minutes.


Final Thought

Hollow Knight does not demand long sessions.

It demands attention.

If you give it focused, intentional time, even in small slices, it rewards you with:

  • One of the best worlds in modern games
  • Tight, fair combat
  • A sense of earned progress

You do not need to binge it. You do not need to suffer through it.

You just need to meet it on your own terms.

That is how busy players beat Hollow Knight.

And actually enjoy it.

Robert Davis

About the Author

Robert Davis may be middle-aged now, but he has always enjoyed playing video games. Just like others may like to curl up with a good book, he just prefers a different medium for story-telling. Now that life is much busier, he has to be choosy about which games he spends time on. And that's why Delayed Respawnse exists, because he's not the only one.

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Quick Points

  • Hollow Knight is beatable in 30 minute sessions with the right approach
  • Start every session with one clear goal
  • Benches and Nail upgrades matter more than exploration early
  • Expect bosses to take multiple short sessions
  • Use forgiving charms like Quick Focus and Grubsong
  • Quit to the menu to safely return to your last bench when time runs out
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