If You Have Never Played Call of Duty, Start With These Games
If you have never played Call of Duty, the biggest mistake is starting with whatever is newest. That sounds obvious, but this series is a…
Call of Duty: Infinite Warfare shifts the series into sleek space combat and short, self-contained side missions, so you can bounce between dogfights and tight on-foot shooting without losing the thread. The campaign keeps a steady push while giving the story more room to breathe, with a military sci-fi tone that feels more deliberate than usual.
Call of Duty: Infinite Warfare keeps firefights quick and readable, but its weapon handling has more flexibility than a standard boots-on-the-ground entry. Energy weapons can often switch firing modes, so the same gun might cover precise shots in a corridor and then shift into crowd control when a room opens up.
Movement stays fast without turning every encounter into pure acrobatics. Wall running, sliding, and boost-assisted jumps help you reposition, flank, or stay mobile under pressure, while class-like rig abilities add short tactical bursts instead of overcomplicating each fight.
The campaign is built around a central carrier, which gives missions a stronger sense of rhythm than a straight line of levels. You can launch the next main operation or break off into optional strike missions that are short, focused, and easy to fit into a single session.
That structure helps the game feel broader without becoming messy. Main story beats keep the momentum up, while side objectives offer extra dogfights, boarding actions, and combat scenarios that reinforce the war setting instead of distracting from it.
The Jackal fighter sections are the biggest change from the usual series formula. These missions put you in open combat spaces where you manage speed, target priority, and positioning, then often transition back into on-foot shooting once a ship or station is breached.
What makes Call of Duty: Infinite Warfare stand out is how well those shifts support the campaign tone. The story spends more time with its crew and losses than many entries in the series, so even fast missions tend to feel connected to a larger conflict rather than like isolated set pieces.
Call of Duty: Infinite Warfare is easy to settle into because it rarely stalls. Missions move with purpose, firefights stay sharp, and the game is good at giving you a clear objective, a strong set piece, and a satisfying finish before moving on. That makes it a strong pick when you want a campaign that respects momentum instead of stretching every idea too far.
Even when it broadens out, it still feels directed. You can take on optional operations between major story beats, but the campaign never loses its shape, so stepping away and coming back later does not feel like work.
The big reason to play Call of Duty: Infinite Warfare now is how much range it packs into a single run. One mission might be a tight boarding action inside a ship, the next a dogfight in space, and then it shifts again into a smaller strike that changes the pace without breaking immersion. That constant change keeps the campaign fresh without turning it into a collection of disconnected gimmicks.
The space setting also gives the action a cleaner identity than many series entries. Zero-gravity movement, starfighter combat, and sterile military hardware create a different feel from the usual ground war backdrop, while still delivering quick, readable shooting.
What helps Call of Duty: Infinite Warfare stand out is that its story has enough room to land. The tone is more measured than usual for the series, with a command structure, shipboard routine, and squad relationships that give the conflict weight without slowing the game down. It is still a blockbuster shooter, but it feels more interested in where you are, who you are fighting with, and what each loss costs.
That makes the campaign easier to stay invested in from mission to mission. You are not just pushing through spectacle. You are following a war story that stays focused, gives its cast time to register, and reaches its ending with real momentum.
The main campaign in Call of Duty: Infinite Warfare usually runs about 8 to 10 hours. Progress flows from a central warship, where you choose story assignments and launch into compact operations that mix on-foot combat, ship boarding, and occasional space flight.
That structure makes stopping points easy to read. Most missions fit into 30 to 60 minute sessions, and larger set piece chapters can stretch a bit longer, so it works well if you want to clear one operation at a time without losing the story. The campaign also gives its characters a little more room than usual, which helps shorter sessions still feel connected.
If you want to push past the main path, expect closer to 15 to 17 hours. Extra time comes from optional side missions launched from the ship, collectible hunting during missions, and revisiting chapters for better performance or missed intel.
Replay is built around the mission-based format rather than one huge open map. You can return to specific operations, try different weapon loadouts, and clean up optional objectives without committing to a full new run, which makes completion more manageable in small chunks.
Curious what Call of Duty: Infinite Warfare is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.
These videos give some tips and pointers on getting started with Call of Duty: Infinite Warfare
Want to see what Call of Duty: Infinite Warfare actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Call of Duty: Infinite Warfare is like.
No. The campaign tells a self-contained story with its own cast, conflict, and setting. You will catch on quickly even if you have skipped earlier entries.
It includes the full usual package: campaign, competitive multiplayer, and a separate Zombies mode. If you are mostly here for story, you can ignore the other modes without feeling like the campaign is incomplete.
On lower difficulties, it is very manageable and keeps the focus on moving through missions rather than punishing precision. Higher settings can get hectic, especially in busier firefights and space combat sections, but the game is not built around ultra-demanding challenge by default.
Yes. This entry puts more attention on its characters, military tone, and ongoing conflict than some players might expect from the series. It still moves quickly, but it gives the campaign enough breathing room to make the stakes and squad relationships land.
Between operations, you return to a central ship where you can speak with crew members, check mission choices, and prepare before heading back out. It is not an open world, but that hub gives the campaign a stronger sense of place than a simple mission list.
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