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Control

Overall Rating: 4.15 • 2035 reviews
The Resilient Player The Narrative Seeker

Control drops you into the shifting corridors of the Federal Bureau of Control, a brutalist government building overtaken by a supernatural force known as the Hiss. Combat demands precision and composure, blending telekinetic powers with grounded gunplay in encounters that escalate quickly and punish hesitation.

Built primarily for the Resilient Player, Control rewards tactical adjustment and mastery under pressure. For the Narrative Seeker, its layered lore and environmental storytelling create a world that invites investigation long after the firefights end.

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Details

Some of the particulars and information about Control.
Developer: 505 Games
Release Date: August 27, 2019
How Long to Beat: 20 hrs

Great for:

The Resilient Player The Narrative Seeker

Ratings

Some of the ratings and scores for Control.
84 Metacritic
8.8 IGN
-- Our Score

Genres

Action
Adventure
Mystery

Systems

Here's where you can find Control and play.

ESRB: Mature

Violence
Blood
Strong Language
Overview
Why Play?
How Much Time?
Overview

Control builds a reactive action experience centered on ability-driven combat, layered exploration, and lore discovery within the evolving corridors of the Oldest House

Why Play?

Control stands apart through its demanding ability-based combat, shifting architectural design, and layered supernatural mystery that reward composure and sustained curiosity

How Much Time?

Control typically requires 12 to 15 hours for a focused main story run, with optional bosses, side missions, and full ability upgrades extending total playtime beyond 20 hours

Ability-Driven Combat Under Pressure

Control builds its combat around telekinetic abilities layered over grounded gunplay. Launching debris, levitating above encounters, and managing energy cooldowns become essential to survival rather than optional flourishes.

Enemy waves escalate quickly, and arenas are designed vertically, forcing constant repositioning. Boss encounters demand pattern recognition, movement discipline, and ability sequencing.

For the Resilient Player, progress comes from learning enemy behavior, refining timing, and adapting loadouts rather than overpowering encounters through simple upgrades.

A Metroidvania Structure Within a Shifting Space

The Oldest House functions as an interconnected environment where new abilities unlock previously inaccessible areas. Progression loops back on itself, rewarding memory and spatial awareness.

Exploration is guided but non-linear. Optional sectors and hidden rooms expand combat challenges and deepen understanding of the space.

This structure reinforces mastery over both mechanics and geography.

Fragmented Lore and Environmental Discovery

Narrative in Control unfolds through case files, recorded interviews, altered objects, and environmental clues. The story rarely explains itself directly. Instead, it invites interpretation.

For the Narrative Seeker, meaning accumulates through attention. The mystery of the Hiss and the Bureau is pieced together gradually rather than delivered in exposition-heavy sequences.

Combat drives forward momentum, but investigation provides thematic depth.

Combat That Rewards Mastery

Control demands deliberate ability management and spatial awareness. Telekinesis, levitation, and weapon forms must be sequenced intelligently, especially as enemy density increases in later sectors.

Encounters are arena-based but rarely static. Elevated platforms, shifting cover, and aggressive enemy types force constant movement. Boss fights often require multiple attempts to internalize patterns and refine positioning.

For the Resilient Player, progress comes from controlled adaptation rather than brute force.

Exploration That Reinforces Power Growth

New abilities unlock traversal routes and optional sectors, reinforcing the Metroidvania structure. Returning to earlier areas with expanded tools often reveals hidden encounters or upgrades.

Side missions introduce some of the game’s hardest fights, rewarding persistence with meaningful character enhancements.

Challenge and exploration are interconnected rather than isolated.

Mystery Through Discovery

Narrative depth in Control is uncovered through documents, environmental anomalies, and fragmented dialogue. The story does not resolve every question, but it invites interpretation and theory.

For the Narrative Seeker, engagement comes from assembling the Bureau’s mythology piece by piece. Lore is layered, not delivered in long exposition blocks.

Combat creates tension. Discovery creates resonance.

Main Story Completion Time

A focused playthrough of Control typically takes 12 to 15 hours. This includes progressing through the core sectors of the Oldest House and completing the main narrative arc tied to the Hiss invasion.

Story progression is structured but nonlinear in layout. Advancement depends on unlocking new abilities and revisiting connected spaces rather than simply moving forward through chapters.

For the Resilient Player, early difficulty spikes and boss encounters can extend this timeline through repeated attempts and tactical refinement.

Side Missions and Optional Challenges

Engaging with optional Bureau alerts, hidden sectors, and side missions can extend total playtime to 18 to 25 hours. Many of these encounters are mechanically demanding and introduce unique boss fights.

Optional content often provides meaningful upgrades and ability enhancements rather than cosmetic rewards.

Additional time comes from challenge escalation rather than content padding.

Exploration and Lore Completion

Players who pursue full document discovery, hidden areas, and environmental storytelling threads may spend additional hours exploring the Oldest House.

Narrative clarity emerges through accumulation rather than single revelations.

For the Narrative Seeker, the time investment deepens understanding of the Bureau’s mythology rather than expanding the campaign length dramatically.

Trailer

A Quick Look at Control

Curious what Control is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Control Trailer
Videos

Related videos for Control

These videos give some tips and pointers on getting started with Control

Control - Before You Buy

gameranx

15 Beginners Tips And Tricks Control Doesn't Tell You

GamingBolt

Control Review

IGN

Watch This Before You Buy Control

SVG
Backbone One

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You don't have to compete with the family for the TV to play console games anymore. With the Backbone One, your phone becomes your Xbox or PS5 controller, giving you the freedom to pick up and play when life gives you a spare moment. It's how we get most of our playtime in.
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Screenshots

Screenshots of Control

Want to see what Control actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Control is like.

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Extras

Downloadable Content for Control

DLC just means more of a good thing. Here are some for Control

Control: AWE
Control: AWE
Control: The Foundation
Control: The Foundation

Control: AWE

Confined Combat Escalation

Control: AWE shifts combat into darker, more enclosed sectors of the Oldest House, emphasizing tighter arenas and heightened enemy pressure. Encounters feel more focused and less spacious than the base campaign, forcing deliberate positioning and disciplined ability use.

New enemy variants introduce erratic attack patterns and increased aggression, raising the skill ceiling for late-game players.

For the Resilient Player, AWE reinforces mastery through precision and controlled execution rather than spectacle.

Expanded Bureau Mythology

The expansion centers on an Altered World Event investigation tied to the Bureau’s past containment failures. Files, recordings, and environmental anomalies deepen the organization’s connection to events beyond the Oldest House.

Narrative threads intersect with the wider Remedy universe, but the storytelling remains fragmented and investigative rather than expository.

For the Narrative Seeker, meaning accumulates through document discovery and thematic parallels rather than direct explanation.

Optional High-Difficulty Encounters

AWE introduces some of the most demanding optional fights in Control, including multi-phase boss encounters that test ability sequencing and spatial awareness.

Completion rewards are meaningful but earned through persistence. The expansion does not dilute challenge to accommodate casual progression.

For players who valued the base game’s pressure curve, AWE extends it without compromising intensity.

Control: The Foundation

Vertical Combat and Environmental Mastery

Control: The Foundation expands combat by introducing new traversal-based abilities that reshape how arenas function. Encounters lean heavily on vertical positioning, platform creation, and environmental manipulation.

Rather than simply increasing enemy density, the DLC demands smarter space control. Elevated threats and unstable terrain force tighter energy management and ability sequencing.

For the Resilient Player, challenge comes from mastering movement and adapting to shifting battlefield geometry rather than absorbing damage.

Architectural Instability as Gameplay

The Foundation sector emphasizes environmental transformation. Crystalline growths and shifting caverns alter pathways, reinforcing the Oldest House’s unpredictable structure.

Progression often requires revisiting altered spaces with newly acquired powers, strengthening the Metroidvania loop introduced in the base game.

Navigation becomes part of mastery, not just a route between encounters.

Bureau Lore at Structural Depth

Narratively, The Foundation explores the Bureau’s origins and its relationship with the Board. Story delivery remains document-driven and environmental, but stakes feel more institutional than personal.

Lore threads clarify underlying power structures without removing ambiguity. Explanations deepen mystery rather than resolve it completely.

For the Narrative Seeker, this expansion enriches thematic context while preserving interpretive space.

Frequently Asked Questions

Have Questions About Control?

Is Control difficult?

Yes. Control features demanding combat encounters, especially in boss fights and later sectors. Enemy waves escalate quickly, and survival depends on ability management, positioning, and pattern recognition.

For the Resilient Player, difficulty is part of the core design rather than an optional modifier.

Is Control an open-world game?

Not in the traditional sense. The Oldest House is an interconnected, Metroidvania-style environment. New abilities unlock access to previously unreachable areas, encouraging backtracking and spatial familiarity.

Progression is nonlinear but structured.

How long does it take to beat Control?

Most players complete the main story in 12 to 15 hours. Completing side missions and optional bosses can extend playtime to 20 hours or more.

Is the story easy to follow?

The narrative unfolds through environmental storytelling, documents, and fragmented dialogue. Some elements are intentionally ambiguous.

For the Narrative Seeker, meaning builds gradually through investigation rather than direct exposition.

Are the DLC expansions important?

Yes. Expansions such as The Foundation and AWE expand the lore and introduce new combat challenges. They deepen the mythology of the Bureau and add additional high-difficulty encounters.

For players invested in both mastery and narrative depth, the DLC provides meaningful extensions.

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