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  5. Days Gone

Days Gone

Overall Rating: 3.97 • 1397 reviews
The Investment Gamer The Narrative Seeker

Days Gone is a slow-burn open world built around long rides, bike upkeep, and scavenging that makes every detour feel like a small risk calculation. Its story unfolds in stretches between ambush camps, weather shifts, and sudden freaker swarms, so even routine travel has tension and a clear sense of momentum.

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Details

Some of the particulars and information about Days Gone.
Developer: Bend Studio
Release Date: April 26, 2019
How Long to Beat: 51 hrs

Great for:

The Investment Gamer The Narrative Seeker

Ratings

Some of the ratings and scores for Days Gone.
74 Metacritic
6.5 IGN
-- Our Score

Genres

Action
Adventure
Horror
Open World
Third-Person Shooter

Systems

Here's where you can find Days Gone and play.

ESRB: Mature

Sexual Themes
Strong Language
Blood and Gore
Intense Violence
Drug References
Overview
Why Play?
How Much Time?
Overview

Days Gone sends you across an open world by motorcycle, balancing fuel scavenging, survival crafting, and contract-driven missions against roaming hordes and ambush camps

Why Play?

Days Gone makes every ride matter, with tense scavenging and a slow-building story that turns routine travel into rewarding survival drama

How Much Time?

Days Gone unfolds through contract missions, story arcs, and open-world detours, with manageable rides between camps and a longer cleanup layer for hordes and side objectives

Bike Travel Sets The Pace

In Days Gone, getting from one objective to another is part of the challenge instead of dead time between missions. Your motorcycle is your lifeline, so fuel, repairs, and route choices matter whether you are heading to a camp, chasing a bounty, or simply deciding if a roadside stop is worth the risk.

That gives each ride a steady tension that makes short sessions feel productive. You can clear a task, top off supplies, and improve your bike in a single outing, but the world is good at turning simple travel into an unexpected fight or a scramble for gas.

Scavenge, Craft, Survive

Combat works best when you treat preparation as part of the action. Ammo is limited, healing items and throwables come from scavenged materials, and choosing when to use traps, molotovs, silencers, or raw gunfire has a real effect on how long you can stay out in the field.

Encounters shift between human enemies, wildlife, and freakers, so the game regularly asks you to adapt rather than rely on one loadout. Larger swarms are the standout threat, turning the environment into a survival puzzle where movement, planning, and split-second decisions matter more than perfect aim.

Contracts With Story Momentum

Days Gone moves forward through camp jobs, story missions, and regional clean-up tasks that gradually open better gear, trust rewards, and new reasons to revisit earlier areas. The structure is easy to read, with enough flexibility to follow the main thread or spend time improving your odds before the next major push.

The story itself is delivered in stretches that fit the game’s rhythm, often unfolding between rides, weather changes, and dangerous detours. That slow build suits the world well, because progression is not just about seeing the next cutscene but about feeling more capable and more familiar with a hostile map.

Travel With Real Stakes

Days Gone stands out because getting across the map is never just downtime. A supply run can turn into a scramble for fuel, a fight at a roadside checkpoint, or a tense retreat when a swarm shifts into your path. That constant uncertainty gives even small objectives weight.

It also makes short sessions feel worthwhile. You can head out for one contract, refill what you need, upgrade your bike, and come back feeling like something meaningful happened instead of simply crossing off map markers.

Steady, Earned Progress

A lot of the appeal comes from how gradually everything improves. Your bike handles better, your gear becomes more dependable, and areas that once felt dangerous start to feel manageable because you have learned the roads, the threats, and the best ways to prepare.

That sense of accumulation suits a long game well. Days Gone rarely feels like busywork when each trip feeds into camp trust, crafting stock, bike upgrades, or better odds in the next encounter. You are almost always building toward something useful.

A Story That Breathes

Days Gone takes its time, which works in its favor if you want a narrative that grows alongside the world rather than interrupting it. Character moments land better because they are spaced between dangerous rides, camp politics, and the everyday pressure of surviving one more trip.

The tone is more grounded and reflective than many open world zombie games. Instead of rushing from set piece to set piece, it lets tension build through weather, isolation, and the feeling that the road can go bad at any moment. That slow burn gives the story a stronger payoff.

Main Story Playtime

A main story run in Days Gone usually lands around 35 to 40 hours, with most players finishing closer to 45 to 55 if they take on camp jobs, ambush camps, and a fair amount of scavenging along the way. Progress comes through story missions tied to different camps and character arcs, with long motorcycle rides connecting objectives instead of acting as simple downtime.

The game works well in 45 to 90 minute sessions. One sitting can cover a contract, a story mission, and a supply stop, while longer sessions are better when you want to push through several story beats in a row. Because missions often begin and end at camps, safehouses, or clear map markers, it is fairly easy to stop after a meaningful chunk of progress.

Completion and Replay Time

Seeing most of what Days Gone has to offer usually takes 55 to 70 hours. The extra time comes from clearing Nero checkpoints, hunting down ambush camps, finishing regional objectives, improving camp trust, and taking on horde fights that are much more demanding than standard encounters.

Full cleanup is less about collecting tiny map filler and more about steadily securing regions and building your bike, weapons, and survival tools. Replay value mostly comes from returning for horde challenges, tougher difficulty runs, or a more thorough playthrough where you linger in the open world instead of moving straight through the story.

Trailer

A Quick Look at Days Gone

Curious what Days Gone is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Days Gone Trailer
Videos

Related videos for Days Gone

These videos give some tips and pointers on getting started with Days Gone

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IGN
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Screenshots

Screenshots of Days Gone

Want to see what Days Gone actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Days Gone is like.

Days Gone
Days Gone
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Days Gone
Days Gone
Frequently Asked Questions

Have Questions About Days Gone?

Is Days Gone a standalone story?

Yes. You do not need to know any previous game or outside lore to follow it. The story is self-contained, though it takes its time introducing characters and paying off its bigger arcs.

Does Days Gone have co-op or multiplayer?

No. Days Gone is a single-player game only. Everything is built around solo exploration, story missions, and managing fights on your own.

How open is the world in Days Gone?

It is an open-world game with regions that open up as the story moves forward. You spend most of your time taking missions from camps, roaming for side activities, and deciding when to push deeper into more dangerous areas.

How hard are the horde fights in Days Gone?

Hordes are some of the toughest encounters in the game, especially early on when your weapons and stamina are limited. You can avoid many of them for a while, and the game works better if you treat them as later challenges instead of something to clear immediately.

Does Days Gone have useful accessibility or difficulty options?

It includes multiple difficulty settings, so you can tune the experience toward story focus or harsher survival pressure. There are also helpful interface options like subtitles and basic display adjustments, though it is not one of the most feature-rich games if you need extensive accessibility support.

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