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  5. Dishonored 2

Dishonored 2

Overall Rating: 4.26 • 2026 reviews
The Narrative Seeker The Resilient Player

Dishonored 2 turns each mission into a compact sandbox, with denser levels, sharper sightlines, and stranger spaces like the Clockwork Mansion and Stilton Manor that reward careful observation as much as nerve. Switching between Emily and Corvo changes how you move through chaos, whether you ghost past guards, improvise when plans break, or simply take the cleaner route forward.

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Details

Some of the particulars and information about Dishonored 2.
Developer: Bethesda Softworks
Release Date: November 10, 2016
How Long to Beat: 23 hrs

Great for:

The Narrative Seeker The Resilient Player

Ratings

Some of the ratings and scores for Dishonored 2.
86 Metacritic
9.3 IGN
-- Our Score

Genres

Action
Adventure

Systems

Here's where you can find Dishonored 2 and play.

ESRB: Mature

Blood and Gore
Intense Violence
Strong Language
Suggestive Themes
Overview
Why Play?
How Much Time?
Overview

Dishonored 2 plays through open-ended missions where stealth, supernatural powers, and vertical exploration let you improvise lethal or nonlethal routes through dense levels

Why Play?

Dishonored 2 rewards limited playtime with tightly crafted missions where stealth, powers, and smart exploration make every approach feel personal and worth revisiting

How Much Time?

Dishonored 2 breaks time into dense, replayable missions, with each chapter supporting short sessions while upgrades, side paths, and low or high chaos runs extend play

Dense Mission Sandboxes

Dishonored 2 is built around self-contained missions that feel broad without dragging on. Each one gives you a clear objective, then opens into layered streets, estates, labs, and rooftops with multiple routes that reward scouting, patience, or quick recovery when things go wrong.

Vertical space matters as much as floor plans. Windows, balconies, hidden passages, and alternate entrances constantly create choices, so sneaking, fighting, or slipping past trouble rarely comes down to a single intended path.

Powers Shape Your Approach

Choosing Emily or Corvo changes more than the story perspective. Their power sets push you toward different habits, whether that means linking enemies together, pulling yourself through the environment, freezing time to set up a clean escape, or simply relying on blades, pistols, and gadgets with no powers at all.

The game stays flexible when a stealth plan breaks apart. You can vanish, reposition, choke out a guard, or turn a messy encounter into a controlled one, which makes failure feel recoverable instead of punishing.

Levels With Mechanical Identity

What sets Dishonored 2 apart is how often a mission introduces a strong twist that changes how you read space. The Clockwork Mansion keeps rearranging rooms around you, while Stilton Manor asks you to move between timelines, comparing spaces and consequences in real time as you hunt for the safest way forward.

Those standout levels are not just visual tricks. They turn observation into a core skill, asking you to notice patrol gaps, environmental clues, and nonlethal opportunities so each mission feels memorable even in shorter play sessions.

Levels Worth Studying

Dishonored 2 is easy to recommend if you like games that make a place feel memorable, not just functional. Its best missions are built around spaces with a clear identity, where learning the layout, overhearing routines, and spotting odd details is rewarding in itself.

That matters because progress rarely feels like busywork. Even a short session can cover one meaningful stretch of infiltration, discovery, and payoff, with standout locations like the Clockwork Mansion and Stilton Manor delivering ideas that feel distinct rather than stretched thin.

Stealth That Bends

What makes Dishonored 2 especially satisfying is how well it handles imperfect play. You can start with a careful plan, adapt when a guard spots something, then recover without the whole mission collapsing into frustration.

Emily and Corvo also give the game two different flavors of problem solving. Emily feels more tailored to clever control and creative setups, while Corvo leans into familiar mobility and force, so your choice changes the texture of each encounter instead of just swapping animations.

Consequences Without Drag

Dishonored 2 gives your choices weight without turning every decision into homework. Whether you go quiet, violent, merciful, or somewhere in between, the game keeps reminding you that your approach shapes the mood of the world and the tone of the story.

That gives the narrative a stronger pull than a typical stealth game. You are not just clearing missions, you are deciding what kind of ruler returns at the end, and that makes revisiting a level or trying a cleaner solution feel purposeful rather than repetitive.

Main Story Playtime

A focused run through Dishonored 2 usually takes about 12 to 16 hours. The game moves through a set of self-contained story missions connected by brief returns to the Dreadful Wale, so progress comes in clear chunks rather than one long sprawl.

Most chapters can fill a 45 to 90 minute session if you move with purpose, while larger standout levels can stretch closer to two hours if you like to scout routes, listen to conversations, and avoid mistakes. That structure makes stopping points easy to find, especially after reaching a new objective, leaving a mission area, or returning to the ship.

Completion and Replay Time

A more thorough playthrough often lands around 20 to 30 hours, while full completion can push 40 to 50 hours. Extra time comes from black bonecharms, runes, paintings, side objectives, and simply spending longer inside each mission to uncover alternate entrances, hidden stories, and safer ways past guards.

Replay is a big part of the value here because the same level can play very differently depending on whether you choose Emily or Corvo, rely on different powers, or aim for low chaos instead of a messier run. If you enjoy refining a route after a failed attempt or revisiting a mission to see how much cleaner it can go, Dishonored 2 supports that without padding the campaign.

Trailer

A Quick Look at Dishonored 2

Curious what Dishonored 2 is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Dishonored 2 Trailer
Videos

Related videos for Dishonored 2

These videos give some tips and pointers on getting started with Dishonored 2

Dishonored 2 - Before You Buy

gameranx

Should YOU Buy Dishonored 2 In 2023? (Review)

Classic Game Reviews

Dishonored Review: Should You Buy in 2023?

Respawned

Everything You Need to Know about Dishonored 2

IGN
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Screenshots

Screenshots of Dishonored 2

Want to see what Dishonored 2 actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Dishonored 2 is like.

Dishonored 2
Dishonored 2
Dishonored 2
Dishonored 2
Dishonored 2
Frequently Asked Questions

Have Questions About Dishonored 2?

Do you need to play the first Dishonored 2 before starting?

No, but it helps. Dishonored 2 explains its core conflict clearly enough to follow on its own, though returning characters and political history land better if you know the first game or at least its premise.

Should you play as Emily or Corvo first?

Emily is often the better first pick if you want the story to feel more personal, since the central conflict is closely tied to her. Corvo is a comfortable choice if you played the original and want familiar abilities, but either campaign covers the same missions and main plot beats.

Is Dishonored 2 stealth-only, or can you recover if things go wrong?

You can recover. Getting spotted does not usually mean instant failure, and the game gives you enough tools to escape, fight briefly, or relocate and try again. It supports messy improvisation better than many strict stealth games.

Does Dishonored 2 have multiplayer or co-op?

No. Dishonored 2 is a fully single-player game with no co-op, competitive multiplayer, or live service features. The focus is entirely on the campaign and how you choose to play through it.

How punishing is Dishonored 2 if you want a low-chaos or nonlethal run?

It asks for more care, but it is manageable once you learn a few reliable habits. Nonlethal play gives you enough options to deal with guards and key targets without turning every encounter into a perfect stealth puzzle. Frequent manual saves also make experimentation much less stressful.

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