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  5. Dragon Age: Inquisition

Dragon Age: Inquisition

Overall Rating: 3.8 • 1562 reviews
The Narrative Seeker The Investment Gamer

Dragon Age: Inquisition mixes party banter and political drama with large, zone-based maps, so you can spend an hour pushing the main crisis forward or just clear a few focused side quests. Its War Table choices, companion approval, and flexible class builds give the story a sense of shape without demanding perfect planning every session.

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Details

Some of the particulars and information about Dragon Age: Inquisition.
Developer: BioWare
Release Date: November 18, 2014
How Long to Beat: 88 hrs

Great for:

The Narrative Seeker The Investment Gamer

Ratings

Some of the ratings and scores for Dragon Age: Inquisition.
86 Metacritic
8.8 IGN
-- Our Score

Genres

Action
Adventure
Role-Playing Game

Systems

Here's where you can find Dragon Age: Inquisition and play.

ESRB: Mature

Blood
Intense Violence
Nudity
Sexual Content
Strong Language
Overview
Why Play?
How Much Time?
Overview

Dragon Age: Inquisition moves between party-based real-time battles with tactical pausing, open zone exploration, and war table decisions that unlock quests, resources, and stronghold upgrades

Why Play?

Dragon Age: Inquisition is worth playing today for its companion-driven storytelling and flexible quest structure, letting each session feel meaningful whether you chase drama or progress the world

How Much Time?

Dragon Age: Inquisition unfolds through long story arcs, open-region quest clusters, and war table downtime, with optional companion quests and side content stretching each return visit

Party Control In Motion

Dragon Age: Inquisition plays as a party RPG that can shift between active, real-time action and a slower tactical view. You can stay in direct control of one character for responsive melee, archery, or spellcasting, then pause to queue abilities, reposition companions, and manage tougher fights without turning every encounter into a major project.

That flexibility gives combat a steady rhythm across long battles and shorter sessions. Companion roles matter, status effects combine well, and class specializations open up distinct playstyles, so your team setup changes how each fight feels rather than just raising damage numbers.

Zones With Clear Goals

Instead of one seamless world, the game is built around large regions that you enter with specific objectives in mind. One session might be spent closing rifts, claiming camps, and gathering enough Power to unlock the next story operation, while another can focus entirely on companion quests or a single area’s local problems.

This structure makes progression easier to manage than many open-world RPGs. Most zones offer a mix of fast wins and longer tasks, so it is simple to make meaningful progress even if you are not ready to commit to a major story chapter.

Choices Beyond Dialogue

The War Table is one of the game’s more distinctive systems, turning political influence into a layer of light strategy. You assign advisors to operations that open new paths, reward resources, or trigger side stories, which helps the campaign feel broader than what happens in moment-to-moment exploration.

Companion approval and major decisions also shape the experience in practical ways, not just in cutscenes. Party banter, personal quests, and shifting loyalties give your choices weight, while Skyhold upgrades and crafted gear provide a steady sense of investment without demanding perfect optimization from the start.

Companions Carry The Journey

Dragon Age: Inquisition stands out because the party feels like more than a set of combat roles. Your companions argue, joke, approve, disapprove, and gradually reveal who they are through travel chatter, personal quests, and big story decisions. That keeps even routine trips across a map tied to character drama.

If you play RPGs for relationships and payoff, this one delivers steady returns instead of saving everything for the finale. The best moments often come from seeing how your choices reshape trust, loyalty, and tension inside the group, which gives the long campaign a strong personal thread.

Sessions Fit Your Mood

One of the best reasons to play Dragon Age: Inquisition now is how easily it breaks into satisfying chunks. You can spend a session advancing a major plotline, handling a few War Table operations, closing rifts, or knocking out a companion quest without feeling like you wasted time.

Its large areas are built more like self-contained regions than one giant world, which makes progress easier to manage. That structure gives you room to roam when you want a longer stretch, but it also supports shorter play sessions where you can still make visible progress in the world and your party.

Progress With Real Shape

Dragon Age: Inquisition does a good job of making progression feel tangible. Your Inquisition grows from a loose response force into an organization with influence, resources, and a headquarters that changes over time. The result is a campaign where decisions feel connected to a larger effort, not just the next quest marker.

There is also enough flexibility in classes, specializations, party setups, and political choices to make the experience feel like your version of the story. You do not need perfect planning to get a satisfying build or a strong narrative path, which makes experimentation less stressful and the long-term investment easier to enjoy.

Main Story Playtime

A main path through Dragon Age: Inquisition usually lands around 45 to 55 hours. Progress comes through major story operations, companion conversations at Skyhold, War Table assignments, and large regional maps where you often complete a few local objectives before unlocking the next big step.

It fits well into 60 to 90 minute sessions because the game naturally breaks into quest clusters. You can clear a camp, close a rift, finish a companion scene, or wrap one story mission and stop without losing the thread, though bigger plot quests and tougher zones are better when you have closer to two hours.

Completion and Replay Time

A broader run with companion quests, zone cleanup, dragon hunts, crafting, and more side stories usually stretches to 80 to 100 hours, while a very thorough file can push 120 to 130 hours. Most of that extra time comes from how many optional tasks each region holds, plus the temptation to keep chasing approval scenes, rare gear, and War Table outcomes.

Replay has real value if you want to try a different class, romance, party mix, or major political choice. The overall structure stays familiar, but different companions, judgments, and story decisions can change the feel of the campaign enough to justify another long run rather than a quick second playthrough.

Trailer

A Quick Look at Dragon Age: Inquisition

Curious what Dragon Age: Inquisition is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Dragon Age: Inquisition Trailer
Videos

Related videos for Dragon Age: Inquisition

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Screenshots

Screenshots of Dragon Age: Inquisition

Want to see what Dragon Age: Inquisition actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Dragon Age: Inquisition is like.

Dragon Age: Inquisition
Dragon Age: Inquisition
Dragon Age: Inquisition
Dragon Age: Inquisition
Dragon Age: Inquisition
Extras

Downloadable Content for Dragon Age: Inquisition

DLC just means more of a good thing. Here are some for Dragon Age: Inquisition

Dragon Age: Inquisition - Trespasser
Dragon Age: Inquisition - Trespasser
Dragon Age: Inquisition - The Descent
Dragon Age: Inquisition - The Descent
Dragon Age: Inquisition - Spoils of the Avvar
Dragon Age: Inquisition - Spoils of the Avvar
Dragon Age: Inquisition - Dragonslayer
Dragon Age: Inquisition - Dragonslayer
Dragon Age: Inquisition - Jaws of Hakkon
Dragon Age: Inquisition - Jaws of Hakkon

Dragon Age: Inquisition - Trespasser

What’s Included

Dragon Age: Inquisition – Trespasser is a story expansion set two years after the main game. It acts as an epilogue, bringing back key companions, revisiting major choices, and pushing the larger plot forward in a way the base ending does not. It also adds a new area to explore, new gear, and tougher late-game fights.

The main draw is the narrative payoff. Trespasser focuses on political fallout, the future of the Inquisition, and one character in particular who becomes central to where the series goes next.

Is It Worth It

Yes, if you care about the story. Trespasser feels less like a side mission pack and more like the real ending to Dragon Age: Inquisition. It gives stronger closure to companions and leaves the world in a much more interesting place than the base game alone.

If you mostly wanted more open-world quests, this is not that. It is best treated as a final chapter for players who finished the main campaign and want a proper send-off.

Dragon Age: Inquisition - The Descent

What’s Included

Dragon Age: Inquisition – The Descent is a story DLC centered on a crisis deep in the Deep Roads. It sends the Inquisition underground to investigate earthquakes threatening Thedas, with a new self-contained questline, combat-heavy dungeon areas, and more lore tied to dwarves and the darkspawn.

It is mostly focused on exploration and battles rather than party-driven politics or major companion development. The setting is distinct from the base game, with a more linear structure than the larger open zones.

Is It Worth It

This is worth considering if you want more combat and want to dig further into the world’s dwarven history. It feels substantial enough to justify itself as a side story, but it is not essential if your main interest is character relationships or the core political plot.

For most players, The Descent fits best as optional mid-to-late game content. Good DLC, but not the one to prioritize first if you only plan to buy a single expansion.

Dragon Age: Inquisition - Spoils of the Avvar

What’s Included

Dragon Age: Inquisition – Spoils of the Avvar is a small item pack rather than a story expansion. It adds a set of Avvar-themed gear, including weapons, armor, mounts, and customization options inspired by the mountain tribes introduced in the main game’s world.

There are no new quests, areas, companions, or major systems here. This is mostly cosmetic flavor with a few extra equipment choices for your Inquisitor and party.

Is It Worth It

This is optional content. If you want more story or substantial gameplay, it will not move the needle. The base game and larger expansions are far more important purchases.

It is only worth considering if you already know you like the Avvar style and want a few themed items to freshen up your look. For most players, this is easy to skip.

Dragon Age: Inquisition - Dragonslayer

What’s Included

Dragon Age: Inquisition – Dragonslayer is a free multiplayer DLC, not a story expansion for the main campaign. It adds a new dragon-themed multiplayer map and three new playable characters for the co-op mode: an Avvar Skywatcher, a Virtuoso, and an Isabela-inspired Zither character.

This content is built entirely around the separate multiplayer side of Inquisition, so it does not add quests, companions, or new areas to the single-player adventure.

Is It Worth It

If you only care about the main story, this is easy to skip. Dragonslayer does not change the single-player experience in any meaningful way, and it is not part of the core Inquisition narrative.

If you already enjoy the game’s co-op multiplayer, it is worth grabbing since it is free and gives that mode a bit more variety. For most players, though, this is optional side content rather than an essential DLC.

Dragon Age: Inquisition - Jaws of Hakkon

What’s Included

Dragon Age: Inquisition – Jaws of Hakkon is a substantial story expansion set in the Frostback Basin, a new wilderness area with its own quests, enemies, and side activities. The main story follows the fate of the last Inquisitor and digs into Avvar culture, with new lore that connects neatly to the base game’s role as Inquisitor.

It also raises the level cap and adds new gear to chase, but the real draw is the extra story campaign and explorable region rather than mechanical changes.

Is It Worth It

Yes, if you want one more focused chunk of single-player content after finishing or nearing the end of the main game. It feels like a proper postgame adventure rather than a detached side mission, and the added lore gives more weight to the Inquisition itself.

If you mainly want the core story and are ready to move on, this is optional. If you liked exploring large zones and wanted a bit more narrative payoff from the world, it is one of the better add-ons for Dragon Age: Inquisition.

Frequently Asked Questions

Have Questions About Dragon Age: Inquisition?

Do you need to play the earlier Dragon Age games before Dragon Age: Inquisition?

No, you can follow the main plot without playing the first two games. You will miss some history, returning characters, and political context, but the game introduces its major factions and conflicts clearly enough. If you want extra background, a short story recap is usually enough.

Does Dragon Age: Inquisition have multiplayer or co-op?

Yes, but only in a separate multiplayer mode. The main story campaign is single-player only, so you do not need to touch multiplayer at all. It was never the main draw of the game, and most players can safely ignore it.

How open is the world in Dragon Age: Inquisition?

It is built around several large regions rather than one seamless open world. You return to central hubs, unlock new areas over time, and choose where to spend your attention instead of following a fixed level path. That structure makes it easier to leave busy maps behind and focus on the parts you enjoy.

Can you respec or change your build in Dragon Age: Inquisition?

Yes, you can reset abilities by using a Tactician’s Renewal item. That makes it fairly safe to experiment with classes, companion setups, and specializations without restarting the whole game. Your broader class choice still matters, but you are not locked into every early skill pick.

Is Dragon Age: Inquisition hard to get into if you do not want a punishing RPG?

Not really. The default difficulty is manageable, and you can lower it if you mainly want the story, exploration, and character scenes. Some optional fights can still be rough, but the game usually gives you room to step away, level up, or adjust your party first.

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