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  5. Kingdom Come: Deliverance

Kingdom Come: Deliverance

Overall Rating: 4.05 • 1457 reviews
The Investment Gamer The Narrative Seeker

Kingdom Come: Deliverance is a slow, grounded medieval RPG where fights are messy, travel takes time, and even reading or swordplay has to be learned through practice. Its draw is the day-to-day texture of surviving in 15th century Bohemia, with quests that often feel more like lived-in problems than game objectives.

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Details

Some of the particulars and information about Kingdom Come: Deliverance.
Developer: Deep Silver
Release Date: February 13, 2018
How Long to Beat: 81 hrs

Great for:

The Investment Gamer The Narrative Seeker

Ratings

Some of the ratings and scores for Kingdom Come: Deliverance.
71 Metacritic
8 IGN
B Our Score

Genres

Action
Adventure
Open World
Role-Playing Game

Systems

Here's where you can find Kingdom Come: Deliverance and play.

ESRB: Mature

Blood and Gore
Intense Violence
Nudity
Strong Language
Strong Sexual Content
Use of Alcohol
Overview
Why Play?
How Much Time?
Overview

Kingdom Come: Deliverance leans on first-person melee duels, skill-based progression, and open-ended questing across medieval towns and countryside where preparation matters as much as swordplay

Why Play?

Kingdom Come: Deliverance rewards patience with a deeply lived-in medieval world, where hard-won skill, believable quests, and slow immersion make every small success matter

How Much Time?

Kingdom Come: Deliverance unfolds through long quest chains, travel-heavy sessions, and gradual skill growth, with plenty of side objectives and cleanup beyond the main campaign

Deliberate First-Person Combat

Kingdom Come: Deliverance treats melee fights as tense, hands-on duels rather than power fantasy brawls. Swing direction, timing, stamina, blocking, and spacing all matter, so early encounters can feel clumsy until Henry and the player both improve. Even a small roadside fight can go wrong fast if you rush in tired, outnumbered, or poorly equipped.

That slower pace gives each victory weight. Archery is equally demanding, with no easy aim assist, and armor changes how much punishment you can take and how easily you move. Preparation often matters more than reflexes, which makes short play sessions feel productive even when you spend them training, repairing gear, or planning your next approach.

Skills Learned Through Use

Progression is built around practice, which gives the whole game a grounded rhythm. Reading, swordsmanship, alchemy, hunting, speech, and stealth improve by doing them, so growth feels tied to daily routine instead of abstract level jumps. You are not suddenly good at everything, and that limitation shapes how you solve problems.

Because of that, small goals have real value. An evening spent brewing potions, learning to read, or raising lockpicking can open up future quests in useful ways. The game rewards steady investment and makes it easy to feel your character becoming more capable in believable, practical increments.

Open-Ended Medieval Routine

Questing stands out because many objectives feel like local troubles with multiple angles, not checklist tasks. Investigations, arguments, theft, travel, and social standing can all affect outcomes, and the world often expects you to pay attention instead of following a glowing trail from fight to fight. Choices land best when you understand the place, the people, and the risks.

Travel itself is part of the experience, with forests, villages, and roads creating a strong sense of distance and consequence. That makes the world feel lived in, but it also means the game favors players who enjoy settling into a place and handling one meaningful thread at a time. The result is an RPG where everyday survival, not constant spectacle, is the main draw.

A World That Feels Earned

Kingdom Come: Deliverance stands out because it asks you to live in its world instead of simply moving through it. Getting dressed for the weather, planning a ride, finding a place to sleep, and deciding whether a fight is worth the risk all give the game a grounded rhythm that makes ordinary actions feel meaningful.

That slower pace pays off if you want immersion with substance. Towns, forests, and roads feel less like quest hubs and more like places with routines, dangers, and consequences, so even a short session can leave you with a strong sense of having actually been somewhere.

Progress You Can Feel

This is a great pick if you enjoy games where improvement comes from practice, not just numbers going up. Henry starts inexperienced in ways that affect everything from combat to conversation, and watching both the character and your own understanding improve creates a rare sense of momentum.

Small victories matter here. Winning a duel you would have lost hours earlier, reading a book that was once useless to you, or solving a problem through better preparation makes progress feel tangible rather than automatic.

Quests With Human Texture

Kingdom Come: Deliverance is worth playing for its quest design alone if you prefer stories that feel grounded. Problems often begin with something simple or local, then unfold through suspicion, obligation, bad decisions, and social pressure instead of obvious good-versus-evil choices.

That gives the narrative a believable pull without requiring constant cutscene spectacle. You can follow one thread at a time, let side stories breathe, and come away remembering specific people, places, and outcomes rather than just the main plot beats.

Main Story Playtime

A focused run through Kingdom Come: Deliverance usually lands around 40 to 50 hours, but it rarely feels like a straight sprint. The story moves through long quest chains spread across towns, castles, and stretches of countryside, so progress often includes riding, preparing gear, talking through investigations, and dealing with fights that can slow you down if you are underleveled or careless.

Sessions tend to work best in 60 to 90 minute blocks, since many quests unfold in several steps rather than one quick objective. You can still make progress in shorter sittings by handling errands, training, selling loot, or traveling to your next destination, but this is not a game built around rapid checkpoints and constant clean stopping points.

Completion and Replay Time

A broader playthrough usually falls in the 75 to 90 hour range, while a thorough run can push 120 to 140 hours. Most of that extra time comes from side quests with their own stories, learning skills like reading or alchemy, improving Henry’s combat ability, hunting better gear, and spending more time solving problems in different ways instead of rushing the main plot.

Replay value is less about radically different builds and more about seeing how quests change when you approach them differently, succeed where you previously failed, or spend more time living in the world. If you like taking the scenic route and letting the roleplaying side breathe, Kingdom Come: Deliverance can stretch well beyond its main campaign without feeling like cleanup.

Trailer

A Quick Look at Kingdom Come: Deliverance

Curious what Kingdom Come: Deliverance is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Kingdom Come: Deliverance Trailer
Videos

Related videos for Kingdom Come: Deliverance

These videos give some tips and pointers on getting started with Kingdom Come: Deliverance

Kingdom Come: Deliverance II - Before You Buy

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Kingdom Come: Deliverance: Is It WORTH It? (Spoiler-Free Game Review)

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So I Played Kingdom Come: Deliverance in 2025 - Is it Worth It?

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Kingdom Come: Deliverance - Before You Buy!

ESO
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Screenshots

Screenshots of Kingdom Come: Deliverance

Want to see what Kingdom Come: Deliverance actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Kingdom Come: Deliverance is like.

Kingdom Come: Deliverance
Kingdom Come: Deliverance
Kingdom Come: Deliverance
Kingdom Come: Deliverance
Kingdom Come: Deliverance
Extras

Downloadable Content for Kingdom Come: Deliverance

DLC just means more of a good thing. Here are some for Kingdom Come: Deliverance

Kingdom Come: Deliverance - A Woman's Lot
Kingdom Come: Deliverance - A Woman's Lot
Kingdom Come: Deliverance - Band of Bastards
Kingdom Come: Deliverance - Band of Bastards
Kingdom Come: Deliverance - The Amorous Adventures of Bold Sir Hans Capon
Kingdom Come: Deliverance - The Amorous Adventures of Bold Sir Hans Capon
Kingdom Come: Deliverance - From the Ashes
Kingdom Come: Deliverance - From the Ashes
Kingdom Come: Deliverance - Treasures of The Past
Kingdom Come: Deliverance - Treasures of The Past
Kingdom Come: Deliverance - Royal DLC Package
Kingdom Come: Deliverance - Royal DLC Package

Kingdom Come: Deliverance - A Woman's Lot

What’s Included

Kingdom Come: Deliverance – A Woman’s Lot is a story-focused DLC built around two playable parts. One follows Theresa during the attack on Skalitz, showing events from her perspective with new quests and daily-life tasks. The other gives Johanka her own questline, centered on visions, investigation, and a longer character-driven story arc.

It also adds Mutt, a dog companion who can help in exploration and combat. This gives the expansion a bit of practical value beyond its story content.

Is It Worth It

This is a worthwhile DLC if you want more narrative depth and stronger side stories rather than new combat systems or major world changes. Theresa’s section can feel slower than the main game, but it adds context to early events, while Johanka’s quest is one of the more memorable side stories in the game.

If you mainly want more of the world and characters, it fits well. If you are only interested in Henry’s main plot, it is solid but optional.

Kingdom Come: Deliverance - Band of Bastards

What’s Included

Kingdom Come: Deliverance – Band of Bastards adds a short questline built around Sir Radzig sending Henry to ride with a rough mercenary company led by Kuno of Rychwald. It focuses on patrols, camp life, clashes with a rival band, and several combat-heavy story missions. The DLC leans into character banter and group dynamics more than investigation or court politics.

Is It Worth It

This is a solid side story if you want more of the base game’s grounded world and melee combat, but it is not essential. The main value is spending time with a memorable crew and getting a compact military-focused storyline that fits naturally into Henry’s role.

If you liked the combat and want a focused detour, it is worth considering. If you mostly enjoyed the broader RPG systems, exploration, or main plot, this is easy to skip without missing anything important.

Kingdom Come: Deliverance - The Amorous Adventures of Bold Sir Hans Capon

What’s Included

Kingdom Come: Deliverance – The Amorous Adventures of Bold Sir Hans Capon is a story DLC built around helping Hans pursue a romance. It adds a short questline with new objectives, side activities, and more dialogue focused on Hans, one of the base game’s most memorable companions.

The tone is lighter and more playful than much of the main game, but it still fits the setting and character relationships. This is narrative content rather than a major gameplay expansion, so expect a self-contained side story instead of new systems or a large new region.

Is It Worth It

This is worth considering if you liked Sir Hans Capon in the base game and want a few more hours of quest-driven story. It feels like an optional character episode, not a must-have part of the core experience.

If you mainly want substantial new mechanics or a major expansion to the world, this is easy to skip. If you enjoy the writing, side quests, and the more personal parts of Kingdom Come: Deliverance, it fits in naturally and offers a fun detour.

Kingdom Come: Deliverance - From the Ashes

What’s Included

Kingdom Come: Deliverance – From the Ashes lets Henry oversee the rebuilding of Pribyslavitz after the events in the base game. The focus is on village management rather than a traditional questline, with choices about which buildings to construct and how to fund and develop the settlement. It also includes a small side story tied to recruiting key people for the village.

Is It Worth It

This is a meaningful DLC if you like the world of Kingdom Come: Deliverance and want a longer-term goal beyond combat and story quests. Managing the village gives you a practical money sink and a sense of ownership that fits the game well.

It is still optional. If you mainly want strong story missions or major new areas, this is not the best add-on. If the idea of slowly building up a settlement sounds appealing, it is one of the more distinctive DLCs for the game.

Kingdom Come: Deliverance - Treasures of The Past

What’s Included

Kingdom Come: Deliverance – Treasures of The Past is a small bonus pack rather than a full story expansion. It adds a set of treasure maps that lead to hidden caches across Bohemia, along with special armor and equipment tied to those finds. There are no new story quests, companions, or major gameplay systems.

Is It Worth It

This is optional content. If you enjoy exploring the world and like the idea of tracking down useful gear early, it can be a nice extra. If you are looking for more narrative, new activities, or a substantial extension of the main game, this will feel minor and easy to skip.

Kingdom Come: Deliverance - Royal DLC Package

What’s Included

Kingdom Come: Deliverance – Royal DLC Package is the season pass bundle for the game’s post-launch expansions rather than a single story add-on. It groups together the major paid DLC packs, including From the Ashes, The Amorous Adventures of Bold Sir Hans Capon, Band of Bastards, and A Woman’s Lot, plus related bonus content depending on platform and edition.

That means you get a mix of questlines, side stories, and a few new gameplay hooks such as village rebuilding and playing through part of the story from another character’s perspective.

Is It Worth It

If you liked the base game and want more time in its world, this package is a practical buy because it bundles the meaningful expansions in one place. The extra quests fit the tone of the main game well, and A Woman’s Lot is especially notable for adding a different viewpoint.

It is not essential if you only want the core story. But for anyone planning a full playthrough, the package is a better pick than buying the DLC separately.

Frequently Asked Questions

Have Questions About Kingdom Come: Deliverance?

Is Kingdom Come: Deliverance open world, or is it broken into separate areas?

It is a connected open world made up of towns, villages, forests, roads, and countryside rather than mission-based levels. You can roam freely for side activities, return to earlier areas, and often approach objectives in different ways.

Do you need to know any previous story before starting Kingdom Come: Deliverance?

No. The game tells a self-contained story centered on Henry, so you can jump in without prior series knowledge. It spends time establishing the setting, characters, and political conflict through the main quest.

Does Kingdom Come: Deliverance have multiplayer or co-op?

No, it is a single-player RPG only. The experience is built around solo roleplaying, story choices, and managing Henry’s growth over time.

How hard is Kingdom Come: Deliverance if you do not want an overly punishing RPG?

It can feel demanding at first, especially because many actions rely on Henry’s low starting abilities as much as your own timing. Once you learn the game’s rules and build up skills, it becomes much more manageable, but it still expects patience more than fast reactions.

Are there any unusual systems to know about before starting Kingdom Come: Deliverance?

Yes. Save rules are more limited than in many RPGs unless you use specific items or sleep, so it helps to plan before risky quests or long trips. The game also includes systems like reputation, crime, speech checks, reading, and maintenance, which means non-combat choices can matter as much as fights.

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