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Wasteland 3

Overall Rating: 4.06 • 305 reviews
The Narrative Seeker The Investment Gamer

Wasteland 3 trades dusty wandering for a tighter, colder campaign in frozen Colorado, where squad combat is cleaner, co-op actually fits the structure, and radio chatter keeps choices moving between fights. It still gives you messy faction politics and build freedom, but with snappier pacing and clearer momentum than this genre usually manages.

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Details

Some of the particulars and information about Wasteland 3.
Developer: InXile Entertainment
Release Date: August 28, 2020
How Long to Beat: 50 hrs

Great for:

The Narrative Seeker The Investment Gamer

Ratings

Some of the ratings and scores for Wasteland 3.
83 Metacritic
8 IGN
-- Our Score

Genres

Role-Playing Game
Turn-Based

Systems

Here's where you can find Wasteland 3 and play.

ESRB: Teen

Blood and Gore
Intense Violence
Sexual Content
Strong Language
Use of Drugs
Users Interact
Overview
Why Play?
How Much Time?
Overview

Squad-based tactical battles, skill checks in reactive dialogue, and Ranger HQ upgrades shape Wasteland 3 into a mission-driven RPG with lasting party consequences

Why Play?

Wasteland 3 is worth playing today for its sharp choice-driven campaign and brisk tactical missions that make party decisions, faction politics, and progression feel consistently rewarding

How Much Time?

Wasteland 3 unfolds through hub-based missions, party management, and choice-heavy quests that fit short sessions, with longer runs rewarding side content and replayable decision paths

Tactical Fights With Momentum

Wasteland 3 keeps its turn-based combat focused on positioning, cover, and target priority, but it moves faster than many squad RPGs. Encounters are usually compact and purposeful, so you can make meaningful progress in one mission without spending an hour clearing filler fights.

Each ranger build changes how battles unfold, from precision shots and heavy weapons to support skills and crowd control. The system rewards planning, but it is readable enough that you can adapt on the fly when an ambush, explosive barrel, or bad opening move changes the field.

Choices That Keep Moving

Dialogue is not a break from gameplay here. Skill checks, party composition, and past decisions regularly shape how missions open up, what information you get, and which factions become problems later. Radio chatter and mid-mission updates help choices feel active instead of locked to long cutscene stretches.

The Colorado setting also gives the campaign a stronger sense of direction than the usual open-ended sprawl. You still get messy politics and hard tradeoffs, but missions tend to have clear stakes, quick setup, and consequences that carry forward into later areas and relationships.

HQ Growth And Party Investment

Between operations, Ranger HQ gives you a steady management loop that ties the whole campaign together. Recruits, upgrades, vendor access, and utility improvements make your base feel like more than a menu, while giving you practical reasons to care about what each mission earns.

That same long-term pull extends to your squad. Building a team with complementary skills matters both in combat and in conversations, so progression feels useful every time you return to the map. Co-op fits naturally too, since the game is already structured around managing a shared crew and making decisions with lasting impact.

Choices That Keep Paying Off

Wasteland 3 is worth playing if you want decisions to matter often, not just at the ending. Conversations, side missions, and faction deals keep feeding back into later situations, so the campaign feels reactive in a way that stays visible from one stop to the next.

The setting helps too. Frozen Colorado gives the game a more focused, deliberate mood than the series’ usual sprawl, and the steady radio chatter keeps new tensions and opportunities arriving between missions. That creates strong momentum, with less downtime between interesting calls.

Easy To Make Progress

One of the best reasons to pick Wasteland 3 is how well it breaks into satisfying chunks. Missions tend to have a clear objective, a few meaningful choices, and a strong payoff, which makes it easier to finish something worthwhile in a shorter session instead of wandering for long stretches.

That tighter structure also makes the campaign easier to stay attached to. You are usually moving toward a concrete political problem, a recruit, or a HQ upgrade, so progress feels tangible. It is a tactical RPG that respects momentum rather than burying it under endless setup.

Builds With Real Personality

Wasteland 3 gives party building enough freedom to be interesting without becoming exhausting. Rangers can specialize in weird utility, social skills, brutal weapon roles, or support jobs, and those choices matter both in combat and in how you solve problems outside it.

Ranger HQ ties that investment together nicely. As your base improves, your squad starts to feel less like a temporary set of stats and more like a group you are shaping over time. If you enjoy seeing your decisions compound across a full campaign, this game delivers that steadily from start to finish.

Main Story Playtime

A main story run of Wasteland 3 usually lands around 30 to 40 hours, with most players finishing closer to 36 if they stay focused on major missions and the bigger choice-driven side quests. Progress is built around returning to Ranger HQ, taking on regional jobs across Colorado, and moving through self-contained mission spaces that usually deliver a clear objective, a few meaningful conversations, and at least one tactical fight.

That structure makes the game fairly manageable in chunks. A shorter 30 to 45 minute session can cover shopping, party setup, dialogue scenes, or part of a mission, while 60 to 90 minutes is often enough to fully clear a location and return to base with a real sense of progress. Saves are flexible, but missions feel best when you can stay with them through a full combat and decision sequence.

Completion and Replay Time

If you want to dig into everything, expect roughly 60 to 80 hours, with completionist runs often ending near 76. Extra time comes from faction side quests, companion content, Ranger HQ upgrades, exploration detours, and skill-gated solutions that reward a broader party setup rather than just more combat.

Replay value comes less from map cleanup and more from seeing how different choices reshape later outcomes. Alternate alliances, different companion builds, co-op, and the ability to solve encounters through speech, stealth, or force give a second run a noticeably different rhythm, especially if your first playthrough stayed focused on one style of decision making.

Trailer

A Quick Look at Wasteland 3

Curious what Wasteland 3 is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Wasteland 3 Trailer
Videos

Related videos for Wasteland 3

These videos give some tips and pointers on getting started with Wasteland 3

Wasteland 3 - 14 Things You Should Know Before You Buy

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Wasteland 3 REVIEW How good is it 4 years on?

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Wasteland 3 Review

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Wasteland 3 Review: Baldur’s Gate Meets X-Com

Fextralife
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Screenshots

Screenshots of Wasteland 3

Want to see what Wasteland 3 actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Wasteland 3 is like.

Wasteland 3
Wasteland 3
Wasteland 3
Wasteland 3
Wasteland 3
Frequently Asked Questions

Have Questions About Wasteland 3?

Do you need to play the earlier Wasteland games first?

No. Wasteland 3 explains its setting, factions, and main conflict well enough to follow on its own. You will miss some returning references, but the core story and choices still make sense for a new player.

Can you play Wasteland 3 in co-op?

Yes, the full campaign supports online co-op for two players. Each player controls part of the squad, and story choices can lead to disagreements, which fits the game’s decision-heavy structure well. There is no local split-screen co-op.

How punishing is the difficulty if you mainly want the story and choices?

It is approachable if you lower the difficulty and use assists like easier combat settings. You still need to think about positioning, healing, and gear, but the game does not require perfect tactics on lower modes. If you want to focus more on roleplaying than optimization, that is a viable way to play.

What kind of progression matters outside of combat?

Skills tied to lockpicking, mechanics, explosives, leadership, and conversation checks have a big impact throughout the campaign. A well-rounded squad opens extra paths, better rewards, and alternative ways to solve problems. This makes party building feel important even when you are not fighting.

Is the DLC worth getting with the base game?

The base game feels complete on its own, so you do not need DLC to get a satisfying run. The expansions are better if you already know you want more missions, combat encounters, and late-game content. If you are unsure, starting with the base version is the safer choice.

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