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  5. Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

Overall Rating: 4.09 • 1771 reviews
The Narrative Seeker The Sprint Player

Wolfenstein II: The New Colossus is a loud, story-heavy shooter that swings from brutal hallway fights to strange, sharply written scenes without losing momentum. Its mix of dual-wield chaos, flexible stealth-or-guns-blazing encounters, and a pulpy alternate-America road trip gives it more personality and narrative drive than most campaign shooters.

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Details

Some of the particulars and information about Wolfenstein II: The New Colossus.
Developer: Bethesda Softworks
Release Date: October 25, 2017
How Long to Beat: 18 hrs

Great for:

The Narrative Seeker The Sprint Player

Ratings

Some of the ratings and scores for Wolfenstein II: The New Colossus.
86 Metacritic
9.1 IGN
-- Our Score

Genres

Action
First-Person Shooter

Systems

Here's where you can find Wolfenstein II: The New Colossus and play.

ESRB: Mature

Blood and Gore
Intense Violence
Partial Nudity
Sexual Content
Strong Language
Use of Drugs
Overview
Why Play?
How Much Time?
Overview

Wolfenstein II: The New Colossus drives fast, dual-wield firefights through linear story missions, layered stealth openings, and collectible-filled hubs between explosive set pieces

Why Play?

Wolfenstein II: The New Colossus remains worth playing for its propulsive campaign, sharp alternate-history storytelling, and firefights that shift smoothly from stealthy setups to violent momentum

How Much Time?

Wolfenstein II: The New Colossus moves through brisk story missions, short hub breaks, and optional collectible cleanup, making it easy to finish chapters in focused sessions

Flexible Fight Openers

Wolfenstein II: The New Colossus drops you into compact combat spaces that can start quietly or explode immediately. Many encounters let you sneak through patrol routes, throw hatchets for clean takedowns, and hunt commanders before they trigger reinforcements. If stealth breaks, the game shifts fast into aggressive run-and-gun shooting without feeling like you chose the wrong approach.

Gunplay is built around momentum. Dual-wielding lets you pair weapons for crowd control or raw damage, and the movement has enough speed to support constant repositioning through hallways, balconies, and side rooms. It is not a cover shooter, so success comes from pushing forward, grabbing armor and health on the move, and keeping pressure on enemies before they surround you.

Story That Keeps Moving

The campaign is strongly paced, with missions that move quickly between firefights, character scenes, and surreal alternate-history set pieces. Cutscenes are frequent, but they usually add context or tension rather than stalling the game, which helps the action feel tied to a larger journey instead of a string of disconnected arenas.

What makes Wolfenstein II: The New Colossus stand out is how confident it is about tone. One minute you are in a brutal shootout, the next you are in a strange or sharply written scene that gives the cast room to breathe. That rhythm gives each mission its own identity and makes short play sessions feel satisfying because something meaningful usually happens every time you sit down.

Weapons, Perks, And Hubs

Between missions, the U-boat hub gives you a break from combat and a place to pick up side objectives, talk to characters, and prepare for the next push. These spaces are not huge, but they add texture and make progression feel more personal than a simple mission select screen. Optional tasks and readable world details are there if you want them, without dragging the campaign off course.

Progression is straightforward and useful. Perks unlock by performing actions in combat, which nudges you to experiment with different habits rather than spend time in menus, and later contraptions slightly change how you move through levels and approach fights. The result is a campaign that stays linear and easy to follow while still giving you room to shape your playstyle.

Campaign With Real Drive

Wolfenstein II: The New Colossus is worth playing because its campaign rarely stalls. Missions move quickly, scenes land fast, and the story keeps giving you a clear reason to push into the next level instead of feeling like a string of disconnected shootouts.

What sets it apart is how confidently it mixes pulp, anger, and uncomfortable humor. The alternate America setting gives the game a stronger identity than most military shooters, and the characters are memorable enough that the quieter scenes feel like a reward, not an interruption.

Fights That Stay Fluid

The action feels good because it does not lock you into one tempo. You can start carefully, pick off key targets, then recover from a blown plan by switching into aggressive dual-wielding and close-range panic shooting without the game feeling awkward or overly punishing.

That flexibility makes short sessions satisfying. Even one or two encounters can feel complete because each space lets you create your own rhythm, whether that means stalking commanders, leaning on raw firepower, or improvising once everything goes loud.

Strange, Memorable Road Trip

Wolfenstein II: The New Colossus also stands out for its sense of place. Instead of blending into the usual gray corridor campaign, it jumps between bold locations, bizarre detours, and character-heavy hub moments that give the whole game a travelogue feel.

That variety helps the campaign stay fresh across its runtime. You are not just chasing bigger explosions, you are seeing stranger corners of its world, meeting sharper personalities, and getting a shooter that actually leaves specific scenes stuck in your head after the credits roll.

Main Story Playtime

Wolfenstein II: The New Colossus usually takes about 10 to 13 hours for the main campaign, with most players landing closer to 11 or 12. It moves through a chain of story missions broken up by short returns to the U-boat hub, where conversations, upgrades, and the next destination keep the pace clear without turning into long downtime.

That structure works well in 30 to 60 minute sessions since a lot of progress happens in contained combat spaces, cutscenes, and mission checkpoints. If you have longer stretches, 90 minutes is enough to clear a full chapter or push through a major story beat, and the campaign rarely leaves you wandering or unsure of the next objective.

Completion and Replay Time

Seeing most of what Wolfenstein II: The New Colossus has to offer can stretch that to roughly 18 to 22 hours, while a more thorough run with collectible hunting and post-story cleanup can reach 30 to 34 hours. Extra time comes from tracking down readables, gold, concept art, assassination targets, and side activity scattered across levels and revisited locations.

Replay mostly comes from returning to districts, trying higher difficulties, and approaching firefights differently by leaning harder into stealth openings or full-speed aggression. It is not built around an endless endgame, but it does give you solid reasons to revisit missions if you want more than a straight story run.

Trailer

A Quick Look at Wolfenstein II: The New Colossus

Curious what Wolfenstein II: The New Colossus is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Wolfenstein II: The New Colossus Trailer
Videos

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IGN
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Screenshots

Screenshots of Wolfenstein II: The New Colossus

Want to see what Wolfenstein II: The New Colossus actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Wolfenstein II: The New Colossus is like.

Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus
Extras

Downloadable Content for Wolfenstein II: The New Colossus

DLC just means more of a good thing. Here are some for Wolfenstein II: The New Colossus

Wolfenstein II: The Freedom Chronicles - Season Pass
Wolfenstein II: The Freedom Chronicles - Season Pass
Wolfenstein II: The Freedom Chronicles - Episode 3
Wolfenstein II: The Freedom Chronicles - Episode 3
Wolfenstein II: The Freedom Chronicles - Episode 2
Wolfenstein II: The Freedom Chronicles - Episode 2
Wolfenstein II: The Freedom Chronicles - Episode 1
Wolfenstein II: The Freedom Chronicles - Episode 1
Wolfenstein II: The New Colossus German Edition
Wolfenstein II: The New Colossus German Edition

Wolfenstein II: The Freedom Chronicles - Season Pass

What’s Included

The Wolfenstein II: The New Colossus Freedom Chronicles Season Pass bundles the game’s three post-launch story episodes: The Adventures of Gunslinger Joe, The Diaries of Agent Silent Death, and The Amazing Deeds of Captain Wilkins. Each chapter puts you in control of a different resistance fighter with their own short campaign, weapons, and combat style.

These episodes are separate side stories rather than an extension of B.J. Blazkowicz’s main plot. They follow the same fast, aggressive shooting style as the base game, but with new protagonists and a few fresh mission setups.

Is It Worth It

This is worth considering if you finished the main campaign and want a few more compact bursts of Wolfenstein combat. The episodes fit naturally with the base game’s tone and gunplay, but they are not essential for understanding the main story.

If you mainly wanted a major narrative continuation, this is easier to skip. If you want more shooting in the same style and can get the pass at a discount, it is a solid optional extra.

Wolfenstein II: The Freedom Chronicles - Episode 3

What’s Included

Wolfenstein II: The New Colossus – The Freedom Chronicles – Episode 3 is the third standalone story chapter in the Freedom Chronicles set. It focuses on a new resistance hero and delivers a short self-contained campaign built around the same fast, violent gunplay as the base game, with new combat spaces and a separate character perspective.

This is mission-based story DLC rather than a major expansion. It does not change the core systems or meaningfully expand the main campaign.

Is It Worth It

Episode 3 is optional. It is most useful if you finished the main game and want another compact burst of Wolfenstein action without relearning anything new. The value comes from a few more missions and a different protagonist, not from deeper story payoff or major new mechanics.

If you mainly care about the strongest narrative beats, this is easy to skip. If you want one more short run through Wolfenstein II: The New Colossus and already liked the Freedom Chronicles format, it fits neatly as extra post-game content.

Wolfenstein II: The Freedom Chronicles - Episode 2

What’s Included

Wolfenstein II: The New Colossus – The Freedom Chronicles: Episode 2 is the second standalone story chapter in the post-launch Freedom Chronicles set. It follows one of the resistance heroes introduced through this side campaign and delivers a short batch of combat-focused missions separate from B.J. Blazkowicz’s main story.

Expect a self-contained scenario built around the same gunplay, stealth, and alt-history Nazi-killing as the base game, with its own protagonist and progression through a brief narrative arc.

Is It Worth It

This is optional rather than essential. Episode 2 does not expand the main campaign in a major way, and it is best treated as a compact side story for players who want a little more of Wolfenstein II: The New Colossus after finishing the base game.

If you mainly care about the core story, you can skip it without missing much. If you want a short excuse to jump back into the shooting and style of the main game, it does the job, but it is not a must-buy on its own.

Wolfenstein II: The Freedom Chronicles - Episode 1

What’s Included

Wolfenstein II: The New Colossus – The Freedom Chronicles: Episode 1 is the first standalone story chapter in the Freedom Chronicles pass. It shifts focus away from BJ Blazkowicz and follows one of the resistance-themed side heroes introduced for this DLC line, with a short self-contained campaign built around the same fast, violent shooting as the base game.

Expect a few new missions rather than a major expansion. The structure and combat feel familiar, so this is mainly about getting another compact slice of Wolfenstein rather than new systems or a major story development.

Is It Worth It

This is optional DLC, not essential story content. If you finished the main campaign and want another brief run through more Nazi-killing combat in the same style, it does the job. If you were hoping for a substantial extension of the main plot or a big gameplay shake-up, it is too slight to feel necessary.

Best viewed as a short extra episode for people who really liked the gunplay and want a little more of it.

Wolfenstein II: The New Colossus Trial

Wolfenstein II: The New Colossus Trial is not meaningful DLC. It is a trial version released to let players sample the game before buying, rather than a proper expansion, story pack, or gameplay add-on. If you already own the full game, this does not offer anything extra and can be skipped.

Wolfenstein II: The New Colossus German Edition

The Wolfenstein II: The New Colossus German Edition is not meaningful DLC. It refers to a regional release version tied to Germany’s censorship and legal requirements at the time, not a separate expansion, mission pack, or gameplay add-on. There is no extra story, mode, or substantial content here, so it is not something to seek out as additional content.

Frequently Asked Questions

Have Questions About Wolfenstein II: The New Colossus?

Do I need to play the first game before Wolfenstein II: The New Colossus?

It helps, because this is a direct sequel to The New Order and continues several character arcs right away. You can still follow the main conflict without it, but some relationships, callbacks, and emotional beats land better if you know the earlier story.

Does Wolfenstein II: The New Colossus have multiplayer or co-op?

No. This is a single-player only game with no competitive multiplayer, co-op campaign, or separate online mode. If you want a focused story shooter you can finish on your own schedule, that is exactly what it offers.

How hard is Wolfenstein II: The New Colossus, and can you change difficulty?

It has multiple difficulty settings, and you can adjust them if the combat starts feeling too punishing. On higher settings, enemies hit hard and mistakes snowball quickly, so dropping the difficulty can make the story flow much better if you mainly want the campaign and characters.

Are there any important upgrades or choices in Wolfenstein II: The New Colossus?

Yes. Partway through the game you choose one of three contraptions that changes how you move through levels, such as squeezing through tight spaces or reaching higher paths. You can unlock the others later, so the choice affects your route options for a while but does not lock you out forever.

Is there much to do after finishing the main story in Wolfenstein II: The New Colossus?

Yes, if you want more than the campaign. You can revisit areas for collectibles, use the Enigma code system to unlock assassination missions, and keep clearing optional targets after the credits. It is not an endless endgame, but there is enough extra content to extend a single playthrough.

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