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  5. Dying Light

Dying Light

Overall Rating: 4.13 • 1108 reviews
The Investment Gamer The Resilient Player

Dying Light stands out by making movement the main survival tool, with parkour that turns every rooftop, alley, and chase into a quick routing problem instead of a slow loot crawl. Its day and night split keeps sessions easy to shape, calm scavenging by daylight, real risk after dark, and a steady climb from scrambling rookie to capable runner.

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Details

Some of the particulars and information about Dying Light.
Developer: Techland
Release Date: January 26, 2015
How Long to Beat: 37 hrs

Great for:

The Investment Gamer The Resilient Player

Ratings

Some of the ratings and scores for Dying Light.
87 Metacritic
NR IGN
-- Our Score

Genres

Action
Adventure
Horror
Open World

Systems

Here's where you can find Dying Light and play.

ESRB: Mature

Blood and Gore
Intense Violence
Strong Language
Overview
Why Play?
How Much Time?
Overview

Dying Light centers on rooftop parkour, scavenging and crafting weapons, and tense day-night survival runs that turn open-city exploration into constant risk management

Why Play?

Dying Light rewards your time with fast rooftop movement and day-night tension that make every session feel purposeful, from quick scavenging runs to risky after-dark escapes

How Much Time?

Dying Light breaks time into story quests, open-city scavenging loops, and riskier night runs, with meaningful upgrades that reward both short sessions and long-term commitment

Movement Drives Survival

Dying Light feels different from most zombie games because getting from one block to the next is the core challenge, not just the combat waiting there. Climbing, vaulting, sliding, and leaping across rooftops turns travel into a constant series of quick decisions about speed, safety, and escape routes.

That movement focus makes short play sessions easy to shape. You can head out for supplies, clear a route, or test a risky shortcut, then get back to a safe zone with a clear sense of progress even if you only played for a little while.

Scavenge, Craft, Adapt

Melee combat starts scrappy and deliberately uneven, with improvised pipes, bats, and blades that wear down over time. Because weapons break, looting matters, and crafting is less about making perfect gear and more about keeping yourself effective with whatever parts and blueprints you have on hand.

As your skills improve, fights become less panicked and more controlled. You unlock better ways to handle crowds, move through danger, and turn the environment into part of your toolkit, which gives the game a satisfying climb from vulnerable scavenger to confident runner without making the early tension disappear entirely.

Daylight Planning, Night Pressure

The day and night cycle gives Dying Light its best rhythm. Daytime is where you learn the city, gather materials, take on side objectives, and build familiarity with rooftops and interiors that will matter later.

Night changes the pace completely by making visibility, noise, and route planning much more important. Going out after dark is a deliberate risk for better rewards, so each run has a strong push-your-luck feel that lets you choose between safer progress and high-stress, high-value outings depending on how much intensity you want from a session.

Movement Makes Every Trip Matter

Dying Light is worth playing if you want travel itself to stay interesting. Crossing the city is not downtime between fights. It is a steady stream of snap decisions about ledges, shortcuts, dead ends, and whether you can keep momentum long enough to stay out of reach.

That makes even small objectives feel satisfying. A short supply run can turn into a clean rooftop route, a messy street escape, or a last-second climb to safety, so even brief sessions usually produce a memorable result instead of feeling like setup work.

Daylight And Darkness Shift The Mood

One of the best reasons to play Dying Light is how clearly it changes pace without changing the map. During the day, you can explore, gather parts, and learn the city with some breathing room. At night, the same streets become a risk calculation where confidence matters as much as equipment.

This split gives you real control over how tense you want a session to be. You can stay productive when you want a steadier run, then push into darkness when you want a genuine adrenaline spike and a strong reward for surviving it.

Growth Feels Earned

Dying Light starts with vulnerability in a way that pays off later. Early on, you are improvising with weak weapons and shaky escapes, which makes each upgrade to your movement, crafting, and combat feel useful right away rather than like a distant stat increase.

That arc is a big part of the appeal. The game gradually turns panic into capability, so you can feel your growing mastery in simple ways like landing cleaner routes, escaping chases you would have lost before, or heading out after dark because you chose to, not because you have to.

Main Story Playtime

Dying Light usually takes about 18 to 25 hours to finish the main story, depending on how often you get pulled into side jobs, scavenging, and nighttime detours. Progression moves through story quests spread across large city districts, with most objectives sending you across rooftops, safe zones, and infected streets rather than through tightly separated levels.

The game breaks up well into 30 to 60 minute sessions. You can knock out a single mission, unlock a safe house, gather crafting supplies, or do one risky night run and still feel like you moved forward, since parkour, combat, and survival trees all level steadily even outside major story beats.

Completion and Replay Time

Seeing most of what Dying Light has to offer can push that to 40 to 60 hours or more. Extra time comes from side quests, quarantine zones, challenge runs, blueprint hunting, safe zone activation, and simply spending longer preparing for harder infected types after dark.

Replay mostly comes from trying different approaches to the city’s risk loop rather than radically different story paths. Once your movement skills and gear improve, routes that felt dangerous early on become fast supply runs, and co-op can stretch the game further by turning missions and free-roam scavenging into longer, more flexible sessions.

Trailer

A Quick Look at Dying Light

Curious what Dying Light is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Dying Light Trailer
Videos

Related videos for Dying Light

These videos give some tips and pointers on getting started with Dying Light

Dying Light: The Beast - Before You Buy

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Dying Light: The Following - Before You Buy

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Dying Light 2 - Before You Buy

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What Made Dying Light A BIG DEAL?

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Screenshots

Screenshots of Dying Light

Want to see what Dying Light actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Dying Light is like.

Dying Light
Dying Light
Dying Light
Dying Light
Dying Light
Extras

Downloadable Content for Dying Light

DLC just means more of a good thing. Here are some for Dying Light

Dying Light - Hellraid
Dying Light - Hellraid
Dying Light: Bad Blood
Dying Light: Bad Blood
Dying Light: The Following
Dying Light: The Following
Dying Light: The Bozak Horde
Dying Light: The Bozak Horde
Dying Light: The Following - Enhanced Edition
Dying Light: The Following - Enhanced Edition

Dying Light - Hellraid

What’s Included

Dying Light – Hellraid adds a separate dungeon-crawling mode based on Techland’s canceled fantasy game. You enter it through an arcade machine in the Tower, then fight through dark, medieval-style levels filled with skeletons, demons, traps, and melee-focused combat. It also includes new fantasy-themed weapons, ranks, and rewards that can be brought back into the main game.

Is It Worth It

Hellraid is a side activity, not a major story expansion. It changes the setting and enemy type enough to feel different from the base game, but it does not connect deeply to the main campaign. If you want a break from rooftop parkour and infected combat, it is a decent extra mode. If you are mainly looking for more core Dying Light story or substantial open-world content, this is easy to skip.

Dying Light: Bad Blood

What’s Included

Dying Light: Bad Blood is a separate competitive multiplayer spin-off rather than traditional DLC for the main game. It mixes PvE and PvP, with players looting, crafting, fighting zombies, and then battling each other to be the last survivor and escape by helicopter.

It does not add story missions, map expansions, or campaign content to the base Dying Light experience. The focus is on short, match-based sessions built around scavenging and player combat.

Is It Worth It

If you want more of the main campaign, co-op progression, or narrative content, this is not an essential add-on. It sits outside the core game and does not meaningfully expand the original adventure.

It is only worth considering if a battle royale-style mode inside the Dying Light combat and movement system sounds appealing. Otherwise, most players can skip it without missing anything important from the base game.

Dying Light: The Following

What’s Included

Dying Light: The Following is a large expansion released in 2016 that adds a new story campaign set in a countryside region outside Harran. It introduces a separate map with farms, open fields, and small settlements, along with new missions tied to a cult-like group and a new cast of characters.

The biggest gameplay addition is the drivable buggy, which changes how you move through the world and fight infected. The expansion also adds buggy upgrades, new weapons, and another skill tree built around vehicle use and progression.

Is It Worth It

Yes, this is a meaningful expansion rather than a small add-on. It feels close to a second campaign, with a fresh setting and a different pace from the tighter city areas in the base game. The buggy alone gives it a distinct identity and makes exploration feel less repetitive.

If you liked the parkour, combat, and day-night tension of Dying Light, The Following fits naturally and is easy to recommend. If you only wanted more of the exact same city-based loop, it is more optional, since the open rural map changes the feel quite a bit.

Dying Light: The Bozak Horde

What’s Included

Dying Light: The Bozak Horde adds a separate challenge mode built around a deadly arena run hosted by Bozak, a new character who taunts you through a series of timed combat, parkour, and survival trials. It is not story expansion in the usual sense. The focus is on repeatable gauntlets, score chasing, and unlocking rewards tied to completing its challenges.

Finishing objectives in this mode can earn useful items and eventually unlock the Bozak Bow and its elemental arrow blueprints, which gives it some practical value beyond the arena itself.

Is It Worth It

This is worthwhile if you want a tougher, self-contained mode with clear goals and meaningful weapon rewards. The Bozak Bow is the main reason to care, especially if you like strong ranged options in the base game.

If you mainly want more story, exploration, or open-world quests, this is easy to skip. It feels like a side activity rather than a natural extension of the main campaign.

Dying Light: The Following - Enhanced Edition

What’s Included

Dying Light: The Following is a substantial expansion, not a small add-on. It adds a new story campaign set in a large countryside map outside Harran, along with new quests, characters, and a drivable buggy that changes how exploration and combat work. The Enhanced Edition also bundles in extra updates and improvements tied to the main game.

Is It Worth It

Yes, this is one of the few DLC releases that feels close to essential if you already like the base game. With around 17 hours of playtime, it offers a meaningful chunk of new adventure and a different pace from the city-focused original. The buggy and rural setting make it feel fresh without losing what works about Dying Light.

If you were lukewarm on the base game, this will not completely change your mind. But if you want a proper follow-up rather than a side activity pack, this is the one worth getting.

Frequently Asked Questions

Have Questions About Dying Light?

Does Dying Light have co-op, and how does it work?

Yes. The campaign supports up to four-player online co-op for most of the main game, so friends can handle story missions, side quests, and free roaming together. Some early intro sections are solo before co-op opens up.

Is there competitive multiplayer in Dying Light?

There is an optional asymmetrical mode called Be the Zombie. It lets one player invade others as a powerful infected while the human team tries to survive. If you only want solo or co-op, you can turn invasions off.

How hard is Dying Light if you are not great at melee combat?

Early combat can feel rough because weapons break, stamina is limited, and strong enemies can overwhelm you fast. The game gets more manageable as you unlock better skills, movement options, and stronger gear. Playing carefully, using traps, and avoiding fights you do not need is often the smarter approach.

Is Dying Light mission-based or more of an open-world game?

It is an open-world game built around large city areas rather than separate levels. You pick up story quests and side activities from hubs and safe zones, then move around the map freely between objectives. That makes it easy to mix planned missions with detours for supplies, blueprints, or rescue events.

Does Dying Light include extra content or is the base game enough?

The base game is a full experience on its own, with a complete story and plenty of side content. Some editions also include DLC packs, and The Following expansion adds a substantial extra area with its own storyline and vehicles. If you end up liking the core game, that expansion is the most meaningful add-on.

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