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  5. Final Fantasy VII Remake

Final Fantasy VII Remake

Overall Rating: 4.37 • 819 reviews
The Narrative Seeker The Investment Gamer

Final Fantasy VII Remake turns Midgar into a focused, chapter-based RPG where story scenes, side jobs, and set-piece battles are easy to fit into short sessions without losing the thread. Its mix of real-time action and command pauses gives fights a steady rhythm, making each character feel distinct while keeping progression clear and cinematic.

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Details

Some of the particulars and information about Final Fantasy VII Remake.
Developer: Square Enix
Release Date: April 10, 2020
How Long to Beat: 42 hrs

Great for:

The Narrative Seeker The Investment Gamer

Ratings

Some of the ratings and scores for Final Fantasy VII Remake.
87 Metacritic
8 IGN
-- Our Score

Genres

Action
Adventure
Role-Playing Game

Systems

Here's where you can find Final Fantasy VII Remake and play.

ESRB: Teen

Language
Violence
Suggestive Themes
Use of Alcohol
Use of Tobacco
Overview
Why Play?
How Much Time?
Overview

Final Fantasy VII Remake moves between hub exploration, party-based real-time battles with tactical pauses, and weapon upgrading that steadily opens new abilities and roles

Why Play?

Final Fantasy VII Remake makes Midgar easy to stay invested in, with cinematic chapters and tactical action that keep story momentum strong even in shorter sessions

How Much Time?

Final Fantasy VII Remake unfolds in story-driven chapters with hub downtime between combat-heavy stretches, making steady evening sessions easy while side quests and hard mode extend commitment

Measured Action Combat

Final Fantasy VII Remake blends direct action with short command pauses, so fights feel active without becoming button-mashy. You dodge, guard, and build ATB through basic attacks, then slow the action to spend those bars on spells, skills, healing, and item use.

That rhythm makes party switching important. Cloud, Tifa, Barret, and Aerith all control differently, and battles work best when you actively rotate between them to pressure enemies, exploit weaknesses, and set up stagger windows for big damage.

Chapter-Based City Flow

Midgar is broken into focused chapters that mix story scenes, small hub areas, side jobs, and major boss encounters. The structure keeps progress easy to track, and most play sessions deliver something meaningful, whether that is a combat stretch, a character-heavy sequence, or a short run of optional tasks.

Exploration is guided rather than open-ended, which helps the game maintain momentum. When it slows down, it usually does so to let you talk to residents, take on compact quests, or absorb more of the setting before the next scripted push forward.

Weapons Shape Your Role

Progression is tied less to replacing gear constantly and more to developing the weapons you find. Each weapon teaches a specific ability that becomes permanently available after enough use, so even older equipment can stay relevant while opening new options for your build.

Weapon upgrades then let you lean characters toward offense, defense, magic, or utility in a straightforward skill-tree style system. It is an easy loop to follow, and it gives you enough control to customize your party without turning every upgrade screen into homework.

Midgar Finally Feels Lived-In

Final Fantasy VII Remake works because it treats Midgar as more than a backdrop. Streets, slums, reactors, and corporate spaces all have a strong sense of place, so the world feels tangible even when the game is moving you through a mostly directed path.

That focus helps the story land. Instead of rushing from one major beat to the next, the game gives characters room to talk, clash, and grow, which makes the stakes easier to care about from chapter to chapter.

Fights Reward Attention

The battle system has a satisfying pace that sits between action game reflexes and traditional party planning. You stay engaged in the moment, but you also get regular chances to pause, think, and choose the right skill, spell, or character for the situation.

That makes each encounter feel more involved than simple hack-and-slash combat. Cloud, Tifa, Barret, and Aerith all bring a different rhythm, and switching between them keeps battles active without becoming overwhelming.

Easy To Stay With

Final Fantasy VII Remake is structured in a way that makes progress feel steady. Chapters give you natural stopping points, and the game does a good job of keeping your current objective, upgrades, and side activities easy to track when you come back.

There is also a steady sense of payoff. Weapons unlock new abilities, materia setups become more useful over time, and character builds gradually open up without demanding constant micromanagement, so the game remains absorbing without feeling like work.

Main Story Playtime

A main story run of Final Fantasy VII Remake usually lands around 30 to 35 hours, with most players finishing closer to 40 if they take on a fair number of side jobs and spend time adjusting gear and materia. The game moves through clearly defined chapters, and those chapters alternate between story-heavy sequences, hub areas in the slums, and longer dungeon or boss stretches.

That structure makes progress easy to track. A short session of 45 to 90 minutes is often enough to clear a few fights, finish a side task, or push through a major story scene, while a 2 hour session works well for finishing a full chapter segment. Save points and chapter breaks help it fit into stop-and-start play without making you lose the thread.

Completion and Replay Time

If you want more than the campaign, expect roughly 60 to 90 hours. Extra time comes from clearing side quests, finding manuscripts and dresses, completing battle simulator challenges, maxing weapon upgrades and materia setups, and working through harder optional fights that ask for better party management.

Replay is built around Chapter Select after finishing the story, which is useful because some outcomes and rewards are tied to specific chapter choices and late-game difficulty options. Hard Mode changes the feel of combat enough to make a second run more deliberate, especially if you want every trophy and all character-focused unlocks rather than just another pass through the story.

Trailer

A Quick Look at Final Fantasy VII Remake

Curious what Final Fantasy VII Remake is all about? The trailer gives you a great first look at the world, the vibe, and the kind of story you're stepping into.

Final Fantasy VII Remake Trailer
Videos

Related videos for Final Fantasy VII Remake

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Backbone One

Competing For the TV at Home? No Problem! Here's How You Can Play Final Fantasy VII Remake on your phone.

You don't have to compete with the family for the TV to play console games anymore. With the Backbone One, your phone becomes your Xbox or PS5 controller, giving you the freedom to pick up and play when life gives you a spare moment. It's how we get most of our playtime in.
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Screenshots

Screenshots of Final Fantasy VII Remake

Want to see what Final Fantasy VII Remake actually looks like in-game? These screenshots will hopefully give you a feel for what the world of Final Fantasy VII Remake is like.

Final Fantasy VII Remake
Final Fantasy VII Remake
Final Fantasy VII Remake
Final Fantasy VII Remake
Final Fantasy VII Remake
Frequently Asked Questions

Have Questions About Final Fantasy VII Remake?

Do you need to know the original Final Fantasy VII before playing Final Fantasy VII Remake?

No. The game introduces its cast, world, and major conflicts clearly enough for newcomers to follow. Players familiar with the original will catch extra context and references, but the main story still works on its own.

What part of the original story is included in Final Fantasy VII Remake?

This game focuses on the Midgar portion of Final Fantasy VII and expands it into a full standalone RPG. That means you get a complete arc centered on Avalanche, Shinra, and the city itself, rather than the full original journey across the wider world.

Does Final Fantasy VII Remake have multiplayer or co-op?

No. It is a fully single-player game built around controlling party members within story battles. There are no online modes, co-op options, or competitive features.

How difficult is Final Fantasy VII Remake, and are there accessibility-friendly options?

The standard difficulty is manageable for most players, especially if you use healing, guarding, and materia setups well. There is also an Easy mode, plus a Classic option that reduces direct action input by handling basic movement and attacks more automatically. Hard Mode exists after finishing the story for players who want a stricter second run.

Is there much reason to do side content in Final Fantasy VII Remake?

Yes, but it is more about extra character moments, small rewards, and world-building than massive alternate story paths. Side jobs can unlock useful items and materia, and some choices affect a few later scenes, so they are worth doing if you want more from Midgar without committing to full completion.

Franchise

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